//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 TextureTransform2D[4];
//   float4x4 Transform;
//
//
// Registers:
//
//   Name               Reg   Size
//   ------------------ ----- ----
//   Transform          c12      4
//   TextureTransform2D c16      2
//

    vs_3_0
					        			     def c200, 0.80, 0, 0.0625, 0
		 def c201, .00, .15, 0.0625, .30
     def c220, 0, 0, 0, 0
	 def c222, 1, 2, 3, 4
	 dcl_2d s0
    dcl_position v0
    dcl_texcoord o0.xy
    dcl_position o1
    dp4 o0.x, v0, c16
    dp4 o0.y, v0, c17
    dp4 r3.x, v0, c12
    dp4 r3.y, v0, c13
    dp4 r3.z, v0, c14
    dp4 r3.w, v0, c15
				            		texldl r1, c200.z, s0
					mov r15.x, c250.y
					mov r10.x, c201.x
  	if_eq r15.x, c222.x
	mov r10.x, c201.x
	endif
	  	if_eq r15.x, c222.y
		mov r10.x, c201.y
	endif
	  	if_eq r15.x, c222.z
		mov r10.x, c201.w
	endif
	if_eq r3.z, c220.x
	if_eq r3.w, c222.x
	 mul r1.x, r1.x, -r10.x
    add r3.x, r3.x, -r1.x
	endif
	endif
	mov o1, r3
	

// approximately 6 instruction slots used
 