//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4x4 worldViewProjection;
//
//
// Registers:
//
//   Name                Reg   Size
//   ------------------- ----- ----
//   worldViewProjection c0       4
//

    vs_3_0
    def c4, 1, 0, 0, 0
    def c200, .6, .5, 0, 0
           	  def c253, 0, 0, 0.0625, 1
  dcl_2d s0
    dcl_position o10
dcl_texcoord o0.xy
dcl_texcoord1 o1
dcl_position v0
    dcl_color v1
    dcl_texcoord v2
    mad r0, v0.xyzx, c4.xxxy, c4.yyyx
    dp4 r12.x, r0, c0
    dp4 r12.y, r0, c1
    dp4 r12.z, r0, c2
    dp4 r12.w, r0, c3
            	 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 if_lt r12.z, c200.x
 if_gt r12.z, c200.y
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, -r11.x
 endif
 endif
 endif
 mov o10, r12
    mov o0.xy, v2
    mov o1, v1

// approximately 7 instruction slots used
 

