//
// Generated by Microsoft (R) HLSL Shader Compiler 9.19.949.1104
//
// Parameters:
//
//   float4 CameraPosition;
//   float4 DisplacementExtents;
//   float GameTime;
//   float4 lightzPosition;
//   float4x4 LocalToWorld;
//   float4 PositionTimeOffsets;
//   float4 TimeScales;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                 Reg   Size
//   -------------------- ----- ----
//   ViewProjectionMatrix c0       4
//   CameraPosition       c4       1
//   LocalToWorld         c5       4
//   WorldToLocal         c9       3
//   GameTime             c12      1
//   DisplacementExtents  c13      1
//   PositionTimeOffsets  c14      1
//   TimeScales           c15      1
//   lightzPosition        c16      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c17, 0.159154937, 0.5, 6.28318548, -3.14159274
    def c18, 0.00784313772, -1, 1, 0
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_color1 v3
    dcl_texcoord v4
    dcl_color o0
    dcl_texcoord o1
    dcl_texcoord4 o2.xyz
    dcl_texcoord5 o3.xyz
    dcl_texcoord6 o4
    dcl_position o5
    mul r0.xy, c14, v0
    add r0.x, r0.y, r0.x
    mad r0.x, c14.z, v0.z, r0.x
    add r0.x, r0.x, c12.x
    mul r0.xyz, r0.x, c15
    mul r0.xyz, r0, v3.w
    mad r0.xyz, r0, c17.x, c17.y
    frc r0.xyz, r0
    mad r0.xyz, r0, c17.z, c17.w
    sincos r1.y, r0.y
    mul r0.y, r1.y, v3.z
    mad r0.y, r0.y, c13.y, v0.y
    mul r1, r0.y, c6
    sincos r2.x, r0.x
    sincos r3.y, r0.z
    mul r0.x, r2.x, v3.x
    mad r0.x, r0.x, c13.x, v0.x
    mad r0, c5, r0.x, r1
    mul r1.x, r3.y, v3.y
    mad r1.x, r1.x, c13.z, v0.z
    mad r0, c7, r1.x, r0
    mad r0, c8, v0.w, r0
    mad r1.xyz, r0, -c4.w, c4
    mul r2.xyz, r1.y, c10
    mad r1.xyw, c9.xyzz, r1.x, r2.xyzz
    mad r1.xyz, c11, r1.z, r1.xyww
    mad r2.xyz, v1, c18.x, c18.y
    dp3 o3.x, r2, r1
    mad r3, v2, c18.x, c18.y
    mul r4.xyz, r2.yzxw, r3.zxyw
    mad r4.xyz, r3.yzxw, r2.zxyw, -r4
    mul r4.xyz, r3.w, r4
    dp3 o3.y, r4, r1
    dp3 o3.z, r3, r1
    add r1.xyz, -r0, c16
    mul r5.xyz, r1.y, c10
    mad r1.xyw, c9.xyzz, r1.x, r5.xyzz
    mad r1.xyz, c11, r1.z, r1.xyww
    dp3 o2.x, r2, r1
    dp3 o2.y, r4, r1
    dp3 o2.z, r3, r1
    mov o0, v3
    mul o1, c18.zzww, v4.xyxx
    mul r1, r0.y, c1
    mad r1, c0, r0.x, r1
    mad r1, c2, r0.z, r1
    mad r0, c3, r0.w, r1
    mov r12, r0
    mov o5, r0
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o4, r12

// approximately 70 instruction slots used
 

