//
// Generated by Microsoft (R) HLSL Shader Compiler 9.19.949.1104
//
// Parameters:
//
//   float3 ApproxFogColor;
//   float4 CameraPosition;
//   float4 DisplacementExtents;
//   float4 FirstDensityFunctionParameters;
//   float4 FogDistanceScale;
//   float4 FogExtinctionDistance;
//   float4 fisattering[4];
//   float4 FogMaxHeight;
//   float4 FogMinHeight;
//   float4 FogStartDistance;
//   float GameTime;
//   float4x4 LocalToWorld;
//   float4 PositionTimeOffsets;
//   float4 SecondDensityFunctionParameters;
//   float StartDistance;
//   float4 TimeScales;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                            Reg   Size
//   ------------------------------- ----- ----
//   ViewProjectionMatrix            c0       4
//   CameraPosition                  c4       1
//   LocalToWorld                    c5       4
//   fisattering                 c9       4
//   WorldToLocal                    c13      3
//   GameTime                        c16      1
//   DisplacementExtents             c17      1
//   PositionTimeOffsets             c18      1
//   TimeScales                      c19      1
//   FogDistanceScale                c20      1
//   FogExtinctionDistance           c21      1
//   FogStartDistance                c22      1
//   FogMinHeight                    c23      1
//   FogMaxHeight                    c24      1
//   FirstDensityFunctionParameters  c25      1
//   SecondDensityFunctionParameters c26      1
//   StartDistance                   c27      1
//   ApproxFogColor                  c28      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c29, 0.159154937, 0.5, 6.28318548, -3.14159274
    def c30, 0.00784313772, -1, 0.00100000005, 0
    def c31, 4, 0.333333343, 1, 9.99999975e-005
    def c32, 2, 0, 0, 0
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_color1 v3
    dcl_color o0
    dcl_texcoord o1
    dcl_texcoord4 o2
    dcl_texcoord5 o3
    dcl_texcoord6 o4
    dcl_position o5
    mul r0.xy, c18, v0
    add r0.x, r0.y, r0.x
    mad r0.x, c18.z, v0.z, r0.x
    add r0.x, r0.x, c16.x
    mul r0.xyz, r0.x, c19
    mul r0.xyz, r0, v3.w
    mad r0.xyz, r0, c29.x, c29.y
    frc r0.xyz, r0
    mad r0.xyz, r0, c29.z, c29.w
    sincos r1.y, r0.y
    mul r0.y, r1.y, v3.z
    mad r0.y, r0.y, c17.y, v0.y
    mul r1, r0.y, c6
    sincos r2.x, r0.x
    sincos r3.y, r0.z
    mul r0.x, r2.x, v3.x
    mad r0.x, r0.x, c17.x, v0.x
    mad r0, c5, r0.x, r1
    mul r1.x, r3.y, v3.y
    mad r1.x, r1.x, c17.z, v0.z
    mad r0, c7, r1.x, r0
    mad r0, c8, v0.w, r0
    mad r1.xyz, r0, -c4.w, c4
    mul r2.xyz, r1.y, c14
    mad r1.xyw, c13.xyzz, r1.x, r2.xyzz
    mad r1.xyz, c15, r1.z, r1.xyww
    mad r2.xyz, v1, c30.x, c30.y
    dp3 o4.x, r2, r1
    mad r3, v2, c30.x, c30.y
    mul r4.xyz, r2.yzxw, r3.zxyw
    mad r2.xyz, r3.yzxw, r2.zxyw, -r4
    mul r2.xyz, r3.w, r2
    dp3 o4.z, r3, r1
    dp3 o4.y, r2, r1
    add r1.xyz, -r0, c4
    add r2.xyz, r0, -c26
    dp3 r3.y, r1, r2
    dp3 r3.x, r1, r1
    dp3 r3.z, r2, r2
    add r1.x, r3.y, r3.y
    mad r1.y, c26.w, -c26.w, r3.z
    mul r2, r3.xxyz, c31.xyzz
    mul r1.y, r1.y, r2.x
    mad r1.x, r1.x, r1.x, -r1.y
    rsq r1.y, r1.x
    sge r1.x, r1.x, c30.w
    rcp r1.y, r1.y
    mov r1.z, -r1.y
    mad r1.yz, r3.y, c32.x, r1
    add r1.w, r3.x, c31.w
    rsq r2.x, r3.x
    rcp r1.w, r1.w
    mul r1.w, r1.w, c29.y
    mul_sat r1.yz, -r1, r1.w
    mov r3.w, r1.y
    mov r4.y, c30.y
    mad r4.x, c27.x, -r2.x, -r4.y
    rcp r2.x, r2.x
    min r1.z, r1.z, r4.x
    max r1.w, r1.y, r1.z
    mul r4.xy, r1.ywzw, r1.ywzw
    mul r3.xy, r1.ywzw, r4
    mov r3.z, r4.x
    dp3 r3.x, r2.yzww, r3.xzww
    mov r4.z, r3.y
    mov r4.w, r1.w
    dp3 r3.z, r2.zyww, r4.yzww
    mul r1.z, c26.w, c26.w
    rcp r1.z, r1.z
    mad r1.yz, r3.xxzw, -r1.z, r1.xyww
    mul r1.y, r1.y, c25.x
    mad r1.y, c25.x, r1.z, -r1.y
    mul r1.y, r2.x, r1.y
    mul r1.x, r1.x, r1.y
    exp r1.x, -r1.x
    add r1.y, -r1.x, -c30.y
    mul r1.yzw, r1.y, c28.xxyz
    add r2.xyz, r0, -c4
    sge r2.w, c30.z, r2_abs.z
    lrp r3.x, r2.w, c30.z, r2.z
    dp3 r2.x, r2, r2
    rcp r2.y, r3.x
    mov r2.z, c4.z
    add r3, -r2.z, c23
    mul_sat r3, r2.y, r3
    add r4, -r2.z, c24
    mul_sat r4, r2.y, r4
    add r3, -r3, r4
    rsq r2.x, r2.x
    rcp r2.x, r2.x
    add r2, r2.x, -c22
    max r2, r2, c30.w
    mul r2, r3_abs, r2
    slt r3, r2, c21
    mul r2, r2, c20
    exp r4.x, r2.x
    exp r4.y, r2.y
    exp r4.z, r2.z
    exp r4.w, r2.w
    mad r2, r3, r4, c30.y
    mul r3, r3, r4
    mul r4.xyz, r2.x, c9
    mov r4.w, r3.x
    mul r4, r3.y, r4
    mad r4.xyz, r2.y, c10, r4
    mul r4, r3.z, r4
    mad r4.xyz, r2.z, c11, r4
    mul r3, r3.w, r4
    mad r2.xyz, r2.w, c12, r3
    mad o2.xyz, r1.yzww, r3.w, r2
    mul o2.w, r1.x, r3.w
    mov o0, v3
    mov o1, c30.w
    mul r1, r0.y, c1
    mad r1, c0, r0.x, r1
    mad r1, c2, r0.z, r1
    mad r0, c3, r0.w, r1
    mov r12, r0
    mov o5, r0
    mov o4.w, c30.w
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o3, r12

// approximately 141 instruction slots used
 

