//
// Generated by Microsoft (R) HLSL Shader Compiler 9.19.949.1104
//
// Parameters:
//
//   float4 CameraPosition;
//   float4 lightzPositionAndInvRadius;
//   float4x4 LocalToWorld;
//   float QuadHeight;
//   float4x4 ViewProjectionMatrix;
//   float4 ViewX;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                      Reg   Size
//   ------------------------- ----- ----
//   ViewProjectionMatrix      c0       4
//   CameraPosition            c4       1
//   LocalToWorld              c5       4
//   WorldToLocal              c9       3
//   ViewX                     c12      1
//   QuadHeight                c13      1
//   lightzPositionAndInvRadius c14      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c15, 0.00392156886, -1, -2, 3.05185094e-005
    def c16, 0, -3, -4, 1
    def c17, 0.00784313772, -1, 0, 0
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_color1 v3
    dcl_texcoord1 v4
    dcl_texcoord2 v5
    dcl_texcoord v6
    dcl_color o0
    dcl_texcoord o1
    dcl_texcoord4 o2.xyz
    dcl_texcoord5 o3
    dcl_texcoord6 o4.xyz
    dcl_texcoord7 o5
    dcl_position o6
    mul r0.x, c15.x, v5.x
    add r0.y, c15.y, v5.y
    if_ge -r0_abs.y, r0_abs.y
      mad r1, c12, -r0.x, v0
    else
      add r0.y, c15.z, v5.y
      if_ge -r0_abs.y, r0_abs.y
        mad r1, c12, r0.x, v0
      else
        mul r0.yz, c13.x, v4.xxyw
        mul r2.xy, r0.yzzw, c15.w
        mul r0.yz, r2.xxyw, r2.xxyw
        add r0.y, r0.z, r0.y
        mul r0.z, c13.x, c13.x
        slt r0.z, r0.z, r0.y
        mad r0.y, c13.x, c13.x, -r0.y
        rsq r0.y, r0.y
        rcp r0.y, r0.y
        mad r2.z, r0.z, -r0.y, r0.y
        mov r2.w, c16.x
        mul r3, c15_abs.xxxy, v5.x
        add r0.yz, c16, v5.y
        mad r4, c12, -r0.x, v0
        mad r4, r2, r3, r4
        sge r0.yz, -r0_abs, r0_abs
        mad r5, c12, r0.x, v0
        mad r2, r2, r3, r5
        mul r3, r0.z, r2
        mad r2, r0.z, -r2, r4
        mad r1, r0.y, r2, r3
      endif
    endif
    mul r0, r1.y, c6
    mad r0, c5, r1.x, r0
    mad r0, c7, r1.z, r0
    mad r0, c8, r1.w, r0
    mul r1, r0.y, c1
    mad r1, c0, r0.x, r1
    mad r1, c2, r0.z, r1
    mad r1, c3, r0.w, r1
    mad r2, v2, c17.x, c17.y
    mad r3.xyz, v1, c17.x, c17.y
    mul r4.xyz, r2.zxyw, r3.yzxw
    mad r4.xyz, r2.yzxw, r3.zxyw, -r4
    mul r4.xyz, r2.w, r4
    mad r5.xyz, r0, -c4.w, c4
    mul r6.xyz, r5.y, c10
    mad r5.xyw, c9.xyzz, r5.x, r6.xyzz
    mad r5.xyz, c11, r5.z, r5.xyww
    dp3 o4.x, r3, r5
    dp3 o4.y, r4, r5
    dp3 o4.z, r2, r5
    add r0.xyz, -r0, c14
    mul r5.xyz, r0.y, c10
    mad r5.xyz, c9, r0.x, r5
    mad r5.xyz, c11, r0.z, r5
    dp3 o2.x, r3, r5
    dp3 o2.y, r4, r5
    dp3 o2.z, r2, r5
    mul o3.xyz, r0, c14.w
    mov o0, v3
    mul o1, c16.wwxx, v6.xyxx
    mov o3.w, c16.x
    mov r12, r1
    mov o6, r1
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o5, r12

// approximately 69 instruction slots used
 

