//
// Generated by Microsoft (R) HLSL Shader Compiler 9.19.949.1104
//
// Parameters:
//
//   float4 CameraPosition;
//   float4 DisplacementExtents;
//   float4 FogDistanceScale;
//   float4 FogExtinctionDistance;
//   float4 fisattering[4];
//   float4 FogMaxHeight;
//   float4 FogMinHeight;
//   float4 FogStartDistance;
//   float GameTime;
//   float4x4 LocalToWorld;
//   float4 PositionTimeOffsets;
//   float4 TimeScales;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                  Reg   Size
//   --------------------- ----- ----
//   ViewProjectionMatrix  c0       4
//   CameraPosition        c4       1
//   LocalToWorld          c5       4
//   fisattering       c9       4
//   WorldToLocal          c13      3
//   GameTime              c16      1
//   DisplacementExtents   c17      1
//   PositionTimeOffsets   c18      1
//   TimeScales            c19      1
//   FogDistanceScale      c20      1
//   FogExtinctionDistance c21      1
//   FogStartDistance      c22      1
//   FogMinHeight          c23      1
//   FogMaxHeight          c24      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c25, 0.159154937, 0.5, 6.28318548, -3.14159274
    def c26, 0.00784313772, -1, 0.00100000005, 0
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_color1 v3
    dcl_texcoord v4
    dcl_color o0
    dcl_texcoord o1
    dcl_texcoord4 o2
    dcl_texcoord5 o3
    dcl_texcoord6 o4
    dcl_texcoord7 o5.xyz
    dcl_position o6
    mul r0.xy, c18, v0
    add r0.x, r0.y, r0.x
    mad r0.x, c18.z, v0.z, r0.x
    add r0.x, r0.x, c16.x
    mul r0.xyz, r0.x, c19
    mul r0.xyz, r0, v3.w
    mad r0.xyz, r0, c25.x, c25.y
    frc r0.xyz, r0
    mad r0.xyz, r0, c25.z, c25.w
    sincos r1.y, r0.y
    mul r0.y, r1.y, v3.z
    mad r0.y, r0.y, c17.y, v0.y
    mul r1, r0.y, c6
    sincos r2.x, r0.x
    sincos r3.y, r0.z
    mul r0.x, r2.x, v3.x
    mad r0.x, r0.x, c17.x, v0.x
    mad r0, c5, r0.x, r1
    mul r1.x, r3.y, v3.y
    mad r1.x, r1.x, c17.z, v0.z
    mad r0, c7, r1.x, r0
    mad r0, c8, v0.w, r0
    mad r1.xyz, r0, -c4.w, c4
    mul r2.xyz, r1.y, c14
    mad r1.xyw, c13.xyzz, r1.x, r2.xyzz
    mad r1.xyz, c15, r1.z, r1.xyww
    mad r2.xyz, v1, c26.x, c26.y
    dp3 o4.x, r2, r1
    mad r3, v2, c26.x, c26.y
    mul r4.xyz, r2.yzxw, r3.zxyw
    mad r4.xyz, r3.yzxw, r2.zxyw, -r4
    dp3 o5.x, r2, c15
    mul r2.xyz, r3.w, r4
    dp3 o4.y, r2, r1
    dp3 o5.y, r2, c15
    dp3 o4.z, r3, r1
    dp3 o5.z, r3, c15
    add r1.xyz, r0, -c4
    sge r1.w, c26.z, r1_abs.z
    lrp r2.x, r1.w, c26.z, r1.z
    dp3 r1.x, r1, r1
    rcp r1.y, r2.x
    mov r1.z, c4.z
    add r2, -r1.z, c23
    mul_sat r2, r1.y, r2
    add r3, -r1.z, c24
    mul_sat r3, r1.y, r3
    add r2, -r2, r3
    rsq r1.x, r1.x
    rcp r1.x, r1.x
    add r1, r1.x, -c22
    max r1, r1, c26.w
    mul r1, r2_abs, r1
    slt r2, r1, c21
    mul r1, r1, c20
    exp r3.x, r1.x
    exp r3.y, r1.y
    exp r3.z, r1.z
    exp r3.w, r1.w
    mad r1, r2, r3, c26.y
    mul r2, r2, r3
    mul r3.xyz, r1.x, c9
    mov r3.w, r2.x
    mul r3, r2.y, r3
    mad r3.xyz, r1.y, c10, r3
    mul r3, r2.z, r3
    mad r3.xyz, r1.z, c11, r3
    mul r2, r2.w, r3
    mad o2.xyz, r1.w, c12, r2
    mov o2.w, r2.w
    mov o0, v3
    mul o1, c26_abs.yyww, v4.xyxx
    mul r1, r0.y, c1
    mad r1, c0, r0.x, r1
    mad r1, c2, r0.z, r1
    mad r0, c3, r0.w, r1
    mov r12, r0
    mov o6, r0
    mov o4.w, c26.w
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o3, r12

// approximately 100 instruction slots used
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