//
// Generated by Microsoft (R) HLSL Shader Compiler 9.19.949.1104
//
// Parameters:
//
//   float4 CameraPosition;
//   float4 FogDistanceScale;
//   float4 FogExtinctionDistance;
//   float4 fisattering[4];
//   float4 FogMaxHeight;
//   float4 FogMinHeight;
//   float4 FogStartDistance;
//   float4x4 ViewProjectionMatrix;
//
//
// Registers:
//
//   Name                  Reg   Size
//   --------------------- ----- ----
//   ViewProjectionMatrix  c0       4
//   CameraPosition        c4       1
//   fisattering       c5       4
//   FogDistanceScale      c9       1
//   FogExtinctionDistance c10      1
//   FogStartDistance      c11      1
//   FogMinHeight          c12      1
//   FogMaxHeight          c13      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c14, 0.00784313772, -1, 0.00100000005, 0
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_texcoord1 v3
    dcl_texcoord2 v4
    dcl_texcoord3 v5
    dcl_texcoord4 v6
    dcl_texcoord o0
    dcl_texcoord4 o1
    dcl_texcoord5 o2
    dcl_texcoord6 o3
    dcl_position o4
    mov r0.x, v4.x
    mov r0.y, v5.x
    mov r0.z, v6.x
    mov r0.w, v3.x
    dp4 r0.x, r0, v0
    mov r1.x, v4.y
    mov r1.y, v5.y
    mov r1.z, v6.y
    mov r1.w, v3.y
    dp4 r0.y, r1, v0
    mov r1.x, v4.z
    mov r1.y, v5.z
    mov r1.z, v6.z
    mov r1.w, v3.z
    dp4 r0.z, r1, v0
    mad r1.xyz, r0, -c4.w, c4
    dp3 r2.x, r1, v4
    dp3 r2.y, r1, v5
    dp3 r2.z, r1, v6
    mad r1.xyz, v1, c14.x, c14.y
    dp3 o3.x, r1, r2
    mad r3, v2, c14.x, c14.y
    mul r4.xyz, r1.yzxw, r3.zxyw
    mad r1.xyz, r3.yzxw, r1.zxyw, -r4
    mul r1.xyz, r3.w, r1
    dp3 o3.z, r3, r2
    dp3 o3.y, r1, r2
    add r1.xyz, r0, -c4
    mul r2, r0.y, c1
    sge r0.y, c14.z, r1_abs.z
    lrp r3.x, r0.y, c14.z, r1.z
    dp3 r0.y, r1, r1
    rcp r0.w, r3.x
    mov r1.z, c4.z
    add r3, -r1.z, c12
    mul_sat r3, r0.w, r3
    add r1, -r1.z, c13
    mul_sat r1, r0.w, r1
    add r1, -r3, r1
    rsq r0.y, r0.y
    rcp r0.y, r0.y
    add r3, r0.y, -c11
    max r3, r3, c14.w
    mul r1, r1_abs, r3
    slt r3, r1, c10
    mul r1, r1, c9
    exp r4.x, r1.x
    exp r4.y, r1.y
    exp r4.z, r1.z
    exp r4.w, r1.w
    mad r1, r3, r4, c14.y
    mul r3, r3, r4
    mul r4.xyz, r1.x, c5
    mov r4.w, r3.x
    mul r4, r3.y, r4
    mad r4.xyz, r1.y, c6, r4
    mul r4, r3.z, r4
    mad r4.xyz, r1.z, c7, r4
    mul r3, r3.w, r4
    mad o1.xyz, r1.w, c8, r3
    mov o1.w, r3.w
    mov o0, c14.w
    mad r1, c0, r0.x, r2
    mad r0, c2, r0.z, r1
    mad r0, c3, v0.w, r0
    mov r12, r0
    mov o4, r0
    mov o3.w, c14.w
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o2, r12

// approximately 68 instruction slots used
 

