//
// Generated by Microsoft (R) HLSL Shader Compiler 9.19.949.1104
//
// Parameters:
//
//   float4 CameraPosition;
//   float4 lightzPositionAndInvRadius;
//   float4x4 LocalToWorld;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                      Reg   Size
//   ------------------------- ----- ----
//   ViewProjectionMatrix      c0       4
//   CameraPosition            c4       1
//   LocalToWorld              c5       4
//   WorldToLocal              c9       3
//   lightzPositionAndInvRadius c12      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c13, 0.00392156886, 0.00784313772, -1, -0
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_texcoord v3
    dcl_color o0
    dcl_color1 o1.xyz
    dcl_texcoord o2
    dcl_texcoord4 o3.xyz
    dcl_texcoord5 o4
    dcl_texcoord6 o5.xyz
    dcl_texcoord7 o6
    dcl_position o7
    mul r0, c6, v0.y
    mad r0, c5, v0.x, r0
    mad r0, c7, v0.z, r0
    mad r0, c8, v0.w, r0
    mul r1, r0.y, c1
    mad r1, c0, r0.x, r1
    mad r1, c2, r0.z, r1
    mad o7, c3, r0.w, r1
    mul o0, c13.x, v2
    mul o1.xyz, c13.x, v1
    mad r1.xyz, r0, -c4.w, c4
    mul r2.xyz, r1.y, c10
    mad r1.xyw, c9.xyzz, r1.x, r2.xyzz
    mad r1.xyz, c11, r1.z, r1.xyww
    mad r2.xyz, v1, c13.y, c13.z
    dp3 o5.x, r2, r1
    mad r3, v2, c13.y, c13.z
    mul r4.xyz, r2.yzxw, r3.zxyw
    mad r4.xyz, r3.yzxw, r2.zxyw, -r4
    mul r4.xyz, r3.w, r4
    dp3 o5.y, r4, r1
    dp3 o5.z, r3, r1
    add r1.xyz, -r0, c12
    mov o6, r0
    mul r0.xyz, r1.y, c10
    mad r0.xyz, c9, r1.x, r0
    mad r0.xyz, c11, r1.z, r0
    mul o4.xyz, r1, c12.w
    dp3 o3.x, r2, r0
    dp3 o3.y, r4, r0
    dp3 o3.z, r3, r0
    mul o2, -c13.zzww, v3.xyxx
    mov o4.w, -c13.w

// approximately 33 instruction slots used
 

