//
// Generated by Microsoft (R) HLSL Shader Compiler 9.19.949.1104
//
// Parameters:
//
//   float4 CameraPosition;
//   float4 InvMaxTesselationLevel_ZScale;
//   float4 InvTerrainSize_SectionBase;
//   float4 lightzMapScale[3];
//   float4x4 LocalToWorld;
//   float4x4 ViewProjectionMatrix;
//
//
// Registers:
//
//   Name                          Reg   Size
//   ----------------------------- ----- ----
//   ViewProjectionMatrix          c0       4
//   CameraPosition                c4       1
//   LocalToWorld                  c5       4
//   lightzMapScale                 c9       3
//   InvMaxTesselationLevel_ZScale c12      1
//   InvTerrainSize_SectionBase    c13      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c14, 256, -32768, 1, 0
    def c15, 0.5, 0, 0, 0
  dcl_2d s0
    dcl_position v0
    dcl_blendweight v1
    dcl_tangent v2
    dcl_texcoord o0.xyz
    dcl_texcoord1 o1.xy
    dcl_texcoord2 o2
    dcl_texcoord3 o3
    dcl_texcoord4 o4
    dcl_texcoord5 o5
    dcl_texcoord6 o6
    dcl_texcoord7 o7.xyz
    dcl_position o8
    mad r0.x, v0.w, c14.x, v0.z
    add r0.x, r0.x, c14.y
    mul r0.z, r0.x, c12.y
    mul r0.xy, c12.x, v0
    mov r1.zw, c14
    mad r2.xyz, c13.zwzw, r1.zzww, r0
    add r1.xy, r2, c15.x
    mov o0.xyz, r2
    mul o1.xy, r1, c13
    mul r2.xy, c12.y, v2
    mov r2.zw, c14
    nrm r3.xyz, r2.zwxw
    nrm r4.xyz, r2.wzyw
    mul r2.xyz, r3.zxyw, r4.yzxw
    mad r2.xyz, r3.yzxw, r4.zxyw, -r2
    mad r0.xyz, r2, v1.x, r0
    mul r5, r0.y, c6
    mad r5, c5, r0.x, r5
    mad r0, c7, r0.z, r5
    add r0, r0, c8
    mad r5.xyz, r0, -c4.w, c4
    mul r5.xy, r5, c12.zwzw
    dp3 r6.x, r5, c5
    dp3 r6.y, r5, c6
    dp3 r6.z, r5, c7
    dp3 o6.x, r3, r6
    dp3 o6.y, r4, r6
    dp3 o6.z, r2, r6
    mov r5.x, c5.z
    mov r5.y, c6.z
    mov r5.z, c7.z
    dp3 o7.x, r3, r5
    dp3 o7.y, r4, r5
    dp3 o7.z, r2, r5
    mul o2, r1.zzzw, c9.xyzx
    mul o3, r1.zzzw, c10.xyzx
    mul o4, r1.zzzw, c11.xyzx
    mul r1, r0.y, c1
    mad r1, c0, r0.x, r1
    mad r1, c2, r0.z, r1
    mad r0, c3, r0.w, r1
    mov r12, r0
    mov o8, r0
    mov o6.w, c14.w
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o5, r12

// approximately 48 instruction slots used
 

