//
// Generated by Microsoft (R) HLSL Shader Compiler 9.19.949.1104
//
// Parameters:
//
//   float4x3 bonezatrices[75];
//   float4 CameraPosition;
//   float4x4 LocalToWorld;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                 Reg   Size
//   -------------------- ----- ----
//   ViewProjectionMatrix c0       4
//   CameraPosition       c4       1
//   bonezatrices         c5     225
//   LocalToWorld         c230     4
//   WorldToLocal         c234     3
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c237, 0.5, 0, 0, 0
    def c238, 3, 1, 0, -0.00784313772
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_blendindices v3
    dcl_blendweight v4
    dcl_texcoord v5
    dcl_color o0
    dcl_color1 o1.xyz
    dcl_texcoord o2.xy
    dcl_texcoord4 o3.xyz
    dcl_texcoord5 o4
    dcl_position o5
    mad r0, v0.xyzx, c238.yyyz, c238.zzzy
    mul r1, c238.x, v3
    mova a0, r1
    mul r1, v4.y, c6[a0.y]
    mad r1, v4.x, c6[a0.x], r1
    mad r1, v4.z, c6[a0.z], r1
    mad r1, v4.w, c6[a0.w], r1
    dp4 r1.w, r0, r1
    mul r2, r1.w, c231
    mul r3, v4.y, c5[a0.y]
    mad r3, v4.x, c5[a0.x], r3
    mad r3, v4.z, c5[a0.z], r3
    mad r3, v4.w, c5[a0.w], r3
    dp4 r1.w, r0, r3
    mad r2, c230, r1.w, r2
    mul r4, v4.y, c7[a0.y]
    mad r4, v4.x, c7[a0.x], r4
    mad r4, v4.z, c7[a0.z], r4
    mad r4, v4.w, c7[a0.w], r4
    dp4 r0.x, r0, r4
    mad r0, c232, r0.x, r2
    add r0, r0, c233
    mul r2, r0.y, c1
    mad r2, c0, r0.x, r2
    mad r2, c2, r0.z, r2
    mad o5, c3, r0.w, r2
    mad r2.w, v2.w, -c238.w, -c238.y
    mad r5.xyz, v2, -c238.w, -c238.y
    dp3 r2.x, r5, r3
    dp3 r2.y, r5, r1
    dp3 r2.z, r5, r4
    mad o0, r2, c237.x, c237.x
    mad r2.xyz, v1.yzxw, -c238.w, -c238.y
    dp3 r5.x, r2.zxyw, r3
    dp3 r5.y, r2.zxyw, r1
    dp3 r5.z, r2.zxyw, r4
    mad o1.xyz, r5, c237.x, c237.x
    mad r6.xyz, r0, -c4.w, c4
    mov o4, r0
    mul r0.xyz, r6.y, c235
    mad r0.xyz, c234, r6.x, r0
    mad r0.xyz, c236, r6.z, r0
    dp3 o3.x, r5, r0
    mad r5, v2, -c238.w, -c238.y
    mul r6.xyz, r2, r5.zxyw
    mad r2.xyz, r5.yzxw, r2.yzxw, -r6
    mul r2.xyz, r5.w, r2
    dp3 r6.x, r2, r3
    dp3 r3.x, r5, r3
    dp3 r6.y, r2, r1
    dp3 r3.y, r5, r1
    dp3 r3.z, r5, r4
    dp3 r6.z, r2, r4
    dp3 o3.y, r6, r0
    dp3 o3.z, r3, r0
    mov o2.xy, v5

// approximately 56 instruction slots used
 

