//
// Generated by Microsoft (R) HLSL Shader Compiler 9.19.949.1104
//
// Parameters:
//
//   float4 CameraPosition;
//   float3 lightzDirection;
//   float4x4 LocalToWorld;
//   float QuadHeight;
//   float4 ShadowCoordinateScaleBias;
//   float4x4 ViewProjectionMatrix;
//   float4 ViewX;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                      Reg   Size
//   ------------------------- ----- ----
//   ViewProjectionMatrix      c0       4
//   CameraPosition            c4       1
//   LocalToWorld              c5       4
//   WorldToLocal              c9       3
//   ShadowCoordinateScaleBias c12      1
//   ViewX                     c13      1
//   QuadHeight                c14      1
//   lightzDirection            c15      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c16, 0.00392156886, -1, -2, 3.05185094e-005
    def c17, 0, -3, -4, 1
    def c18, 0.00784313772, -1, 0, 0
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_color1 v3
    dcl_texcoord1 v4
    dcl_texcoord2 v5
    dcl_texcoord v6
    dcl_color v7
    dcl_color o0
    dcl_texcoord o1.xy
    dcl_texcoord1 o2
    dcl_texcoord4 o3.xyz
    dcl_texcoord5 o4
    dcl_texcoord6 o5.xyz
    dcl_texcoord7 o6
    dcl_position o7
    mul r0.x, c16.x, v5.x
    add r0.y, c16.y, v5.y
    if_ge -r0_abs.y, r0_abs.y
      mad r1, c13, -r0.x, v0
    else
      add r0.y, c16.z, v5.y
      if_ge -r0_abs.y, r0_abs.y
        mad r1, c13, r0.x, v0
      else
        mul r0.yz, c14.x, v4.xxyw
        mul r2.xy, r0.yzzw, c16.w
        mul r0.yz, r2.xxyw, r2.xxyw
        add r0.y, r0.z, r0.y
        mul r0.z, c14.x, c14.x
        slt r0.z, r0.z, r0.y
        mad r0.y, c14.x, c14.x, -r0.y
        rsq r0.y, r0.y
        rcp r0.y, r0.y
        mad r2.z, r0.z, -r0.y, r0.y
        mov r2.w, c17.x
        mul r3, c16_abs.xxxy, v5.x
        add r0.yz, c17, v5.y
        mad r4, c13, -r0.x, v0
        mad r4, r2, r3, r4
        sge r0.yz, -r0_abs, r0_abs
        mad r5, c13, r0.x, v0
        mad r2, r2, r3, r5
        mul r3, r0.z, r2
        mad r2, r0.z, -r2, r4
        mad r1, r0.y, r2, r3
      endif
    endif
    mul r0, r1.y, c6
    mad r0, c5, r1.x, r0
    mad r0, c7, r1.z, r0
    mad r0, c8, r1.w, r0
    mul r1, r0.y, c1
    mad r1, c0, r0.x, r1
    mad r1, c2, r0.z, r1
    mad r1, c3, r0.w, r1
    mad o1.xy, v7, c12, c12.wzzw
    mad r2, v2, c18.x, c18.y
    mad r3.xyz, v1, c18.x, c18.y
    mul r4.xyz, r2.zxyw, r3.yzxw
    mad r4.xyz, r2.yzxw, r3.zxyw, -r4
    mul r4.xyz, r2.w, r4
    mad r0.xyz, r0, -c4.w, c4
    mul r5.xyz, r0.y, c10
    mad r0.xyw, c9.xyzz, r0.x, r5.xyzz
    mad r0.xyz, c11, r0.z, r0.xyww
    dp3 o5.x, r3, r0
    dp3 o5.y, r4, r0
    dp3 o5.z, r2, r0
    mov r0.xyz, c15
    mul r5.xyz, r0.y, c10
    mad r0.xyw, c9.xyzz, r0.x, r5.xyzz
    mad r0.xyz, c11, r0.z, r0.xyww
    dp3 o3.x, r3, r0
    dp3 o3.y, r4, r0
    dp3 o3.z, r2, r0
    mov o0, v3
    mul o2, c17.wwxx, v6.xyxx
    mov o4, c17.x
    mov r12, r1
    mov o7, r1
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o6, r12

// approximately 69 instruction slots used
 

