//
// Generated by Microsoft (R) HLSL Shader Compiler 9.19.949.1104
//
// Parameters:
//
//   float4 CameraPosition;
//   float4 lightzMapScale[3];
//   float4x4 ViewProjectionMatrix;
//
//
// Registers:
//
//   Name                 Reg   Size
//   -------------------- ----- ----
//   ViewProjectionMatrix c0       4
//   CameraPosition       c4       1
//   lightzMapScale        c5       3
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c8, 0.00784313772, -1, 9.99999975e-005, 2.20000005
    def c9, 0, 0, 0, 0
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_texcoord v3
    dcl_texcoord1 v4
    dcl_texcoord2 v5
    dcl_texcoord3 v6
    dcl_texcoord4 v7
    dcl_texcoord5 v8
    dcl_texcoord6 v9
    dcl_texcoord7 v10
    dcl_texcoord o0.xy
    dcl_texcoord2 o1
    dcl_texcoord3 o2
    dcl_texcoord4 o3
    dcl_texcoord5 o4
    dcl_texcoord6 o5
    dcl_texcoord7 o6.xyz
    dcl_position o7
    mov r0.x, v5.x
    mov r0.y, v6.x
    mov r0.z, v7.x
    mov r0.w, v4.x
    dp4 r0.x, r0, v0
    mov r1.x, v5.y
    mov r1.y, v6.y
    mov r1.z, v7.y
    mov r1.w, v4.y
    dp4 r0.y, r1, v0
    mov r1.w, v4.z
    mov r1.x, v5.z
    mov r1.y, v6.z
    mov r1.z, v7.z
    dp4 r0.z, r1, v0
    mad r2.xyz, r0, -c4.w, c4
    mul r3, r0.y, c1
    dp3 r4.x, r2, v5
    dp3 r4.y, r2, v6
    dp3 r4.z, r2, v7
    mad r2.xyz, v1, c8.x, c8.y
    dp3 o5.x, r2, r4
    mad r5, v2, c8.x, c8.y
    mul r6.xyz, r2.yzxw, r5.zxyw
    mad r6.xyz, r5.yzxw, r2.zxyw, -r6
    dp3 o6.x, r2, r1
    mul r2.xyz, r5.w, r6
    dp3 o5.y, r2, r4
    dp3 o6.y, r2, r1
    dp3 o6.z, r5, r1
    dp3 o5.z, r5, r4
    max r1.xyz, c8.z, v8_abs
    log r2.x, r1.x
    log r2.y, r1.y
    log r2.z, r1.z
    mul r1.xyz, r2, c8.w
    exp r2.x, r1.x
    exp r2.y, r1.y
    exp r2.z, r1.z
    mul o1.xyz, r2, c5
    max r1.xyz, c8.z, v9_abs
    log r2.x, r1.x
    log r2.y, r1.y
    log r2.z, r1.z
    mul r1.xyz, r2, c8.w
    exp r2.x, r1.x
    exp r2.y, r1.y
    exp r2.z, r1.z
    mul o2.xyz, r2, c6
    max r1.xyz, c8.z, v10_abs
    log r2.x, r1.x
    log r2.y, r1.y
    log r2.z, r1.z
    mul r1.xyz, r2, c8.w
    exp r2.x, r1.x
    exp r2.y, r1.y
    exp r2.z, r1.z
    mul o3.xyz, r2, c7
    mov o0.xy, v3
    mov o1.w, c9.x
    mov o2.w, c9.x
    mov o3.w, c9.x
    mad r1, c0, r0.x, r3
    mad r0, c2, r0.z, r1
    mad r0, c3, v0.w, r0
    mov r12, r0
    mov o7, r0
    mov o5.w, c9.x
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o4, r12

// approximately 68 instruction slots used
 

