//
// Generated by Microsoft (R) HLSL Shader Compiler 9.19.949.1104
//
// Parameters:
//
//   float4x3 bonezatrices[75];
//   float4x4 LocalToWorld;
//   float4x4 PrevViewProjectionMatrix;
//   float4x4 PreviousLocalToWorld;
//   float4 StretchTimeScale;
//   float4x4 ViewProjectionMatrix;
//
//
// Registers:
//
//   Name                     Reg   Size
//   ------------------------ ----- ----
//   ViewProjectionMatrix     c0       4
//   bonezatrices             c5     225
//   LocalToWorld             c230     4
//   PreviousLocalToWorld     c234     4
//   PrevViewProjectionMatrix c238     4
//   StretchTimeScale         c242     1
//
//
// Default values:
//
//   StretchTimeScale
//     c242 = { 1, 0, 0, 0 };
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c4, 3, 1, 0.00784313772, -1
    def c243, 0.5, 0, 0, 0
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_blendindices v3
    dcl_blendweight v4
    dcl_texcoord6 v5
    dcl_texcoord7 v6
    dcl_texcoord v7
    dcl_texcoord6 o0
    dcl_color o1
    dcl_color1 o2.xyz
    dcl_texcoord o3.xy
    dcl_position o4
    mad r0.w, v2.w, c4.z, c4.w
    mad r1.xyz, v2, c4.z, c4.w
    mad r1.xyz, v6, c4.z, r1
    add r1.xyz, r1, c4.w
    nrm r2.xyz, r1
    mul r1, c4.x, v3
    mova a0, r1
    mul r1, v4.y, c5[a0.y]
    mad r1, v4.x, c5[a0.x], r1
    mad r1, v4.z, c5[a0.z], r1
    mad r1, v4.w, c5[a0.w], r1
    dp3 r0.x, r2, r1
    mul r3, v4.y, c6[a0.y]
    mad r3, v4.x, c6[a0.x], r3
    mad r3, v4.z, c6[a0.z], r3
    mad r3, v4.w, c6[a0.w], r3
    dp3 r0.y, r2, r3
    mul r4, v4.y, c7[a0.y]
    mad r4, v4.x, c7[a0.x], r4
    mad r4, v4.z, c7[a0.z], r4
    mad r4, v4.w, c7[a0.w], r4
    dp3 r0.z, r2, r4
    mad o1, r0, c243.x, c243.x
    mul r5.xyz, r0.y, c231
    mad r6.xyz, v1, c4.z, c4.w
    dp3 r0.y, r6, r2
    mad r2.xyz, r0.y, -r2, r6
    nrm r6.xyz, r2
    dp3 r2.x, r6, r1
    dp3 r2.y, r6, r3
    dp3 r2.z, r6, r4
    mad o2.xyz, r2, c243.x, c243.x
    mov r2.xyz, v0
    add r2.xyz, r2, v5
    mov r2.w, c4.y
    dp4 r0.y, r2, r3
    mul r3, r0.y, c235
    mul r6, r0.y, c231
    dp4 r0.y, r2, r1
    dp4 r0.w, r2, r4
    mad r1, c234, r0.y, r3
    mad r2, c230, r0.y, r6
    mad r1, c236, r0.w, r1
    mad r2, c232, r0.w, r2
    add r1, r1, c237
    mul r3.xyz, r1.y, c239.xyww
    mad r3.xyz, c238.xyww, r1.x, r3
    mad r3.xyz, c240.xyww, r1.z, r3
    mad r3.xyz, c241.xyww, r1.w, r3
    rcp r0.y, r3.z
    mul r0.yw, r3.xxzy, r0.y
    add r2, r2, c233
    mul r3, r2.y, c1
    mad r3, c0, r2.x, r3
    mad r3, c2, r2.z, r3
    mad r3, c3, r2.w, r3
    rcp r1.w, r3.w
    mad r4.xy, r3, r1.w, -r0.ywzw
    mad r0.xyw, c230.xyzz, r0.x, r5.xyzz
    mad r0.xyz, c232, r0.z, r0.xyww
    add r1, -r1.xyzz, r2.xyzz
    mad r2, r1, -c242.xxxw, r2
    dp3 r0.x, r0, r1
    slt r0.x, r0.x, c243.y
    mov r4.zw, c243.y
    mad o0, r0.x, -r4, r4
    mul r1, r2.y, c1
    mad r1, c0, r2.x, r1
    mad r1, c2, r2.z, r1
    mad r1, c3, r2.w, r1
    lrp r2, r0.x, r1, r3
    mad o4.z, c242.y, r2.w, r2.z
    mov o4.xyw, r2
    mov o3.xy, v7

// approximately 78 instruction slots used
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