//
// Generated by Microsoft (R) HLSL Shader Compiler 9.19.949.1104
//
// Parameters:
//
//   float4 CameraPosition;
//   float4 DisplacementExtents;
//   float4 FogDistanceScale;
//   float4 FogExtinctionDistance;
//   float4 fisattering[4];
//   float4 FogMaxHeight;
//   float4 FogMinHeight;
//   float4 FogStartDistance;
//   float GameTime;
//   float4x4 LocalToWorld;
//   float4 PositionTimeOffsets;
//   float4 ShadowCoordinateScaleBias;
//   float4 TimeScales;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                      Reg   Size
//   ------------------------- ----- ----
//   ViewProjectionMatrix      c0       4
//   CameraPosition            c4       1
//   LocalToWorld              c5       4
//   fisattering           c9       4
//   WorldToLocal              c13      3
//   ShadowCoordinateScaleBias c16      1
//   GameTime                  c17      1
//   DisplacementExtents       c18      1
//   PositionTimeOffsets       c19      1
//   TimeScales                c20      1
//   FogDistanceScale          c21      1
//   FogExtinctionDistance     c22      1
//   FogStartDistance          c23      1
//   FogMinHeight              c24      1
//   FogMaxHeight              c25      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c26, 0.159154937, 0.5, 6.28318548, -3.14159274
    def c27, 0.00784313772, -1, 0.00100000005, 0
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_color1 v3
    dcl_color v4
    dcl_texcoord v5
    dcl_color o0
    dcl_texcoord o1.xy
    dcl_texcoord1 o2
    dcl_texcoord4 o3
    dcl_texcoord5 o4
    dcl_texcoord6 o5
    dcl_texcoord7 o6.xyz
    dcl_position o7
    mul r0.xy, c19, v0
    add r0.x, r0.y, r0.x
    mad r0.x, c19.z, v0.z, r0.x
    add r0.x, r0.x, c17.x
    mul r0.xyz, r0.x, c20
    mul r0.xyz, r0, v3.w
    mad r0.xyz, r0, c26.x, c26.y
    frc r0.xyz, r0
    mad r0.xyz, r0, c26.z, c26.w
    sincos r1.y, r0.y
    mul r0.y, r1.y, v3.z
    mad r0.y, r0.y, c18.y, v0.y
    mul r1, r0.y, c6
    sincos r2.x, r0.x
    sincos r3.y, r0.z
    mul r0.x, r2.x, v3.x
    mad r0.x, r0.x, c18.x, v0.x
    mad r0, c5, r0.x, r1
    mul r1.x, r3.y, v3.y
    mad r1.x, r1.x, c18.z, v0.z
    mad r0, c7, r1.x, r0
    mad r0, c8, v0.w, r0
    mul r1, r0.y, c1
    mad r1, c0, r0.x, r1
    mad r1, c2, r0.z, r1
    mad o7, c3, r0.w, r1
    mad o1.xy, v4, c16, c16.wzzw
    mad r1.xyz, r0, -c4.w, c4
    mul r2.xyz, r1.y, c14
    mad r1.xyw, c13.xyzz, r1.x, r2.xyzz
    mad r1.xyz, c15, r1.z, r1.xyww
    mad r2.xyz, v1, c27.x, c27.y
    dp3 o5.x, r2, r1
    mad r3, v2, c27.x, c27.y
    mul r4.xyz, r2.yzxw, r3.zxyw
    mad r4.xyz, r3.yzxw, r2.zxyw, -r4
    dp3 o6.x, r2, c15
    mul r2.xyz, r3.w, r4
    dp3 o5.y, r2, r1
    dp3 o6.y, r2, c15
    dp3 o5.z, r3, r1
    dp3 o6.z, r3, c15
    add r1.xyz, r0, -c4
    mov o4, r0
    sge r0.x, c27.z, r1_abs.z
    lrp r2.x, r0.x, c27.z, r1.z
    dp3 r0.x, r1, r1
    rcp r0.y, r2.x
    mov r0.z, c4.z
    add r1, -r0.z, c24
    mul_sat r1, r0.y, r1
    add r2, -r0.z, c25
    mul_sat r2, r0.y, r2
    add r1, -r1, r2
    rsq r0.x, r0.x
    rcp r0.x, r0.x
    add r0, r0.x, -c23
    max r0, r0, c27.w
    mul r0, r1_abs, r0
    slt r1, r0, c22
    mul r0, r0, c21
    exp r2.x, r0.x
    exp r2.y, r0.y
    exp r2.z, r0.z
    exp r2.w, r0.w
    mad r0, r1, r2, c27.y
    mul r1, r1, r2
    mul r2.xyz, r0.x, c9
    mov r2.w, r1.x
    mul r2, r1.y, r2
    mad r2.xyz, r0.y, c10, r2
    mul r2, r1.z, r2
    mad r2.xyz, r0.z, c11, r2
    mul r1, r1.w, r2
    mad o3.xyz, r0.w, c12, r1
    mov o3.w, r1.w
    mov o0, v3
    mul o2, c27_abs.yyww, v5.xyxx
    mov o5.w, c27.w

// approximately 100 instruction slots used
 

