//
// Generated by Microsoft (R) HLSL Shader Compiler 9.19.949.1104
//
// Parameters:
//
//   float4 CameraPosition;
//   float4 InvMaxTesselationLevel_ZScale;
//   float4 InvTerrainSize_SectionBase;
//   float3 lightzDirection;
//   float4 lightzMapCoordinateScaleBias;
//   float4x4 LocalToWorld;
//   float4 ShadowCoordinateScaleBias;
//   float4x4 ViewProjectionMatrix;
//
//
// Registers:
//
//   Name                          Reg   Size
//   ----------------------------- ----- ----
//   ViewProjectionMatrix          c0       4
//   CameraPosition                c4       1
//   LocalToWorld                  c5       4
//   ShadowCoordinateScaleBias     c9       1
//   InvMaxTesselationLevel_ZScale c10      1
//   InvTerrainSize_SectionBase    c11      1
//   lightzMapCoordinateScaleBias   c12      1
//   lightzDirection                c13      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c14, 256, -32768, 1, 0
    def c15, 0.5, 0, 0, 0
  dcl_2d s0
    dcl_position v0
    dcl_blendweight v1
    dcl_tangent v2
    dcl_texcoord o0.xyz
    dcl_texcoord1 o1.xy
    dcl_texcoord2 o2.xy
    dcl_texcoord4 o3.xyz
    dcl_texcoord5 o4
    dcl_texcoord6 o5.xyz
    dcl_texcoord7 o6
    dcl_position o7
    mad r0.x, v0.w, c14.x, v0.z
    add r0.x, r0.x, c14.y
    mul r0.z, r0.x, c10.y
    mul r0.xy, c10.x, v0
    mov r1.zw, c14
    mad r1.xyz, c11.zwzw, r1.zzww, r0
    add r2.xy, r1, c15.x
    mov o0.xyz, r1
    mul o1.xy, r2, c11
    mad r1.xy, r0, c12, c12.wzzw
    mad o2.xy, r1, c9, c9.wzzw
    mul r1.xy, c10.y, v2
    mov r1.zw, c14
    nrm r2.xyz, r1.zwxw
    nrm r3.xyz, r1.wzyw
    mul r1.xyz, r2.zxyw, r3.yzxw
    mad r1.xyz, r2.yzxw, r3.zxyw, -r1
    mad r0.xyz, r1, v1.x, r0
    mul r4, r0.y, c6
    mad r4, c5, r0.x, r4
    mad r0, c7, r0.z, r4
    add r0, r0, c8
    mad r4.xyz, r0, -c4.w, c4
    mul r4.xy, r4, c10.zwzw
    dp3 r5.x, r4, c5
    dp3 r5.y, r4, c6
    dp3 r5.z, r4, c7
    dp3 o5.x, r2, r5
    dp3 o5.y, r3, r5
    dp3 o5.z, r1, r5
    mov r4.zw, c10
    mul r4.xy, r4.zwzw, c13
    mov r4.z, c13.z
    dp3 r5.x, r4, c5
    dp3 r5.y, r4, c6
    dp3 r5.z, r4, c7
    dp3 o3.x, r2, r5
    dp3 o3.y, r3, r5
    dp3 o3.z, r1, r5
    mov o4, c14.w
    mul r1, r0.y, c1
    mad r1, c0, r0.x, r1
    mad r1, c2, r0.z, r1
    mad r0, c3, r0.w, r1
    mov r12, r0
    mov o7, r0
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o6, r12

// approximately 50 instruction slots used
 

