//
// Generated by Microsoft (R) HLSL Shader Compiler 9.19.949.1104
//
// Parameters:
//
//   float4 CameraPosition;
//   float4 DisplacementExtents;
//   float GameTime;
//   float4 lightzMapScale[3];
//   float4x4 LocalToWorld;
//   float4 PositionTimeOffsets;
//   float4 TimeScales;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                 Reg   Size
//   -------------------- ----- ----
//   ViewProjectionMatrix c0       4
//   CameraPosition       c4       1
//   LocalToWorld         c5       4
//   WorldToLocal         c9       3
//   lightzMapScale        c12      3
//   GameTime             c15      1
//   DisplacementExtents  c16      1
//   PositionTimeOffsets  c17      1
//   TimeScales           c18      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c19, 0.159154937, 0.5, 6.28318548, -3.14159274
    def c20, 0.00392156886, 0.00784313772, -1, 9.99999975e-005
    def c21, 2.20000005, 1, 0, 0
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_color1 v3
    dcl_texcoord5 v4
    dcl_texcoord6 v5
    dcl_texcoord7 v6
    dcl_texcoord v7
    dcl_color o0
    dcl_color1 o1.xyz
    dcl_texcoord o2
    dcl_texcoord2 o3
    dcl_texcoord3 o4
    dcl_texcoord4 o5
    dcl_texcoord5 o6
    dcl_texcoord6 o7
    dcl_texcoord7 o8.xyz
    dcl_position o9
    mul o0, c20.x, v2
    mul o1.xyz, c20.x, v1
    mul r0.xy, c17, v0
    add r0.x, r0.y, r0.x
    mad r0.x, c17.z, v0.z, r0.x
    add r0.x, r0.x, c15.x
    mul r0.xyz, r0.x, c18
    mul r0.xyz, r0, v3.w
    mad r0.xyz, r0, c19.x, c19.y
    frc r0.xyz, r0
    mad r0.xyz, r0, c19.z, c19.w
    sincos r1.y, r0.y
    mul r0.y, r1.y, v3.z
    mad r0.y, r0.y, c16.y, v0.y
    mul r1, r0.y, c6
    sincos r2.x, r0.x
    sincos r3.y, r0.z
    mul r0.x, r2.x, v3.x
    mad r0.x, r0.x, c16.x, v0.x
    mad r0, c5, r0.x, r1
    mul r1.x, r3.y, v3.y
    mad r1.x, r1.x, c16.z, v0.z
    mad r0, c7, r1.x, r0
    mad r0, c8, v0.w, r0
    mad r1.xyz, r0, -c4.w, c4
    mul r2.xyz, r1.y, c10
    mad r1.xyw, c9.xyzz, r1.x, r2.xyzz
    mad r1.xyz, c11, r1.z, r1.xyww
    mad r2.xyz, v1, c20.y, c20.z
    dp3 o7.x, r2, r1
    mad r3, v2, c20.y, c20.z
    mul r4.xyz, r2.yzxw, r3.zxyw
    mad r4.xyz, r3.yzxw, r2.zxyw, -r4
    dp3 o8.x, r2, c11
    mul r2.xyz, r3.w, r4
    dp3 o7.y, r2, r1
    dp3 o8.y, r2, c11
    dp3 o7.z, r3, r1
    dp3 o8.z, r3, c11
    max r1.xyz, c20.w, v4_abs
    log r2.x, r1.x
    log r2.y, r1.y
    log r2.z, r1.z
    mul r1.xyz, r2, c21.x
    exp r2.x, r1.x
    exp r2.y, r1.y
    exp r2.z, r1.z
    mul o3.xyz, r2, c12
    max r1.xyz, c20.w, v5_abs
    log r2.x, r1.x
    log r2.y, r1.y
    log r2.z, r1.z
    mul r1.xyz, r2, c21.x
    exp r2.x, r1.x
    exp r2.y, r1.y
    exp r2.z, r1.z
    mul o4.xyz, r2, c13
    max r1.xyz, c20.w, v6_abs
    log r2.x, r1.x
    log r2.y, r1.y
    log r2.z, r1.z
    mul r1.xyz, r2, c21.x
    exp r2.x, r1.x
    exp r2.y, r1.y
    exp r2.z, r1.z
    mul o5.xyz, r2, c14
    mul o2, c21.yyzz, v7.xyxx
    mov o3.w, c21.z
    mov o4.w, c21.z
    mov o5.w, c21.z
    mul r1, r0.y, c1
    mad r1, c0, r0.x, r1
    mad r1, c2, r0.z, r1
    mad r0, c3, r0.w, r1
    mov r12, r0
    mov o9, r0
    mov o7.w, c21.z
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o6, r12

// approximately 98 instruction slots used
 

