//
// Generated by Microsoft (R) HLSL Shader Compiler 9.19.949.1104
//
// Parameters:
//
//   float4x3 bonezatrices[75];
//   float4 CameraPosition;
//   float4 FogDistanceScale;
//   float4 FogExtinctionDistance;
//   float4 fisattering[4];
//   float4 FogMaxHeight;
//   float4 FogMinHeight;
//   float4 FogStartDistance;
//   float4x4 LocalToWorld;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                  Reg   Size
//   --------------------- ----- ----
//   ViewProjectionMatrix  c0       4
//   CameraPosition        c4       1
//   bonezatrices          c5     225
//   LocalToWorld          c230     4
//   fisattering       c234     4
//   WorldToLocal          c238     3
//   FogDistanceScale      c241     1
//   FogExtinctionDistance c242     1
//   FogStartDistance      c243     1
//   FogMinHeight          c244     1
//   FogMaxHeight          c245     1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c246, 3, 1, 0, -0.00784313772
    def c247, 0.00100000005, 0, 0, 0
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_blendindices v3
    dcl_blendweight v4
    dcl_texcoord v5
    dcl_texcoord o0.xy
    dcl_texcoord4 o1
    dcl_texcoord5 o2
    dcl_texcoord6 o3
    dcl_position o4
    mad r0, v0.xyzx, c246.yyyz, c246.zzzy
    mul r1, c246.x, v3
    mova a0, r1
    mul r1, v4.y, c6[a0.y]
    mad r1, v4.x, c6[a0.x], r1
    mad r1, v4.z, c6[a0.z], r1
    mad r1, v4.w, c6[a0.w], r1
    dp4 r1.w, r0, r1
    mul r2, r1.w, c231
    mul r3, v4.y, c5[a0.y]
    mad r3, v4.x, c5[a0.x], r3
    mad r3, v4.z, c5[a0.z], r3
    mad r3, v4.w, c5[a0.w], r3
    dp4 r1.w, r0, r3
    mad r2, c230, r1.w, r2
    mul r4, v4.y, c7[a0.y]
    mad r4, v4.x, c7[a0.x], r4
    mad r4, v4.z, c7[a0.z], r4
    mad r4, v4.w, c7[a0.w], r4
    dp4 r0.x, r0, r4
    mad r0, c232, r0.x, r2
    add r0, r0, c233
    mad r2.xyz, r0, -c4.w, c4
    mul r5.xyz, r2.y, c239
    mad r2.xyw, c238.xyzz, r2.x, r5.xyzz
    mad r2.xyz, c240, r2.z, r2.xyww
    mad r5.xyz, v1, -c246.w, -c246.y
    dp3 r6.x, r5, r3
    dp3 r6.y, r5, r1
    dp3 r6.z, r5, r4
    dp3 o3.x, r6, r2
    mad r6, v2, -c246.w, -c246.y
    mul r7.xyz, r5.yzxw, r6.zxyw
    mad r5.xyz, r6.yzxw, r5.zxyw, -r7
    mul r5.xyz, r6.w, r5
    dp3 r7.x, r5, r3
    dp3 r3.x, r6, r3
    dp3 r7.y, r5, r1
    dp3 r3.y, r6, r1
    dp3 r3.z, r6, r4
    dp3 r7.z, r5, r4
    dp3 o3.y, r7, r2
    dp3 o3.z, r3, r2
    add r1.xyz, r0, -c4
    sge r1.w, c247.x, r1_abs.z
    lrp r2.x, r1.w, c247.x, r1.z
    dp3 r1.x, r1, r1
    rcp r1.y, r2.x
    mov r1.z, c4.z
    add r2, -r1.z, c244
    mul_sat r2, r1.y, r2
    add r3, -r1.z, c245
    mul_sat r3, r1.y, r3
    add r2, -r2, r3
    rsq r1.x, r1.x
    rcp r1.x, r1.x
    add r1, r1.x, -c243
    max r1, r1, c246.z
    mul r1, r2_abs, r1
    slt r2, r1, c242
    mul r1, r1, c241
    exp r3.x, r1.x
    exp r3.y, r1.y
    exp r3.z, r1.z
    exp r3.w, r1.w
    mad r1, r2, r3, -c246.y
    mul r2, r2, r3
    mul r3.xyz, r1.x, c234
    mov r3.w, r2.x
    mul r3, r2.y, r3
    mad r3.xyz, r1.y, c235, r3
    mul r3, r2.z, r3
    mad r3.xyz, r1.z, c236, r3
    mul r2, r2.w, r3
    mad o1.xyz, r1.w, c237, r2
    mov o1.w, r2.w
    mov o0.xy, v5
    mul r1, r0.y, c1
    mad r1, c0, r0.x, r1
    mad r1, c2, r0.z, r1
    mad r0, c3, r0.w, r1
    mov r12, r0
    mov o4, r0
    mov o3.w, c246.z
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o2, r12

// approximately 84 instruction slots used
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