//
// Generated by Microsoft (R) HLSL Shader Compiler 9.19.949.1104
//
// Parameters:
//
//   float4 CameraPosition;
//   float4 FogDistanceScale;
//   float4 FogExtinctionDistance;
//   float4 fisattering[4];
//   float4 FogMaxHeight;
//   float4 FogMinHeight;
//   float4 FogStartDistance;
//   float4 lightzMapScale;
//   float4x4 LocalToWorld;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                  Reg   Size
//   --------------------- ----- ----
//   ViewProjectionMatrix  c0       4
//   CameraPosition        c4       1
//   LocalToWorld          c5       4
//   fisattering       c9       4
//   WorldToLocal          c13      3
//   FogDistanceScale      c16      1
//   FogExtinctionDistance c17      1
//   FogStartDistance      c18      1
//   FogMinHeight          c19      1
//   FogMaxHeight          c20      1
//   lightzMapScale         c21      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c22, 0.00784313772, -1, 0.00100000005, 0
    def c23, 9.99999975e-005, 2.20000005, 0, 0
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_color1 v3
    dcl_texcoord5 v4
    dcl_color o0
    dcl_texcoord o1
    dcl_texcoord2 o2.xyz
    dcl_texcoord4 o3
    dcl_texcoord5 o4
    dcl_texcoord6 o5
    dcl_texcoord7 o6.xyz
    dcl_position o7
    mul r0, c6, v0.y
    mad r0, c5, v0.x, r0
    mad r0, c7, v0.z, r0
    mad r0, c8, v0.w, r0
    mad r1.xyz, r0, -c4.w, c4
    mul r2.xyz, r1.y, c14
    mad r1.xyw, c13.xyzz, r1.x, r2.xyzz
    mad r1.xyz, c15, r1.z, r1.xyww
    mad r2.xyz, v1, c22.x, c22.y
    dp3 o5.x, r2, r1
    mad r3, v2, c22.x, c22.y
    mul r4.xyz, r2.yzxw, r3.zxyw
    mad r4.xyz, r3.yzxw, r2.zxyw, -r4
    dp3 o6.x, r2, c15
    mul r2.xyz, r3.w, r4
    dp3 o5.y, r2, r1
    dp3 o6.y, r2, c15
    dp3 o5.z, r3, r1
    dp3 o6.z, r3, c15
    mov r1.z, c4.z
    add r2, -r1.z, c19
    add r1.xyw, r0.xyzz, -c4.xyzz
    sge r3.x, c22.z, r1_abs.w
    lrp r4.x, r3.x, c22.z, r1.w
    dp3 r1.x, r1.xyww, r1.xyww
    rcp r1.y, r4.x
    mul_sat r2, r2, r1.y
    add r3, -r1.z, c20
    mul_sat r3, r1.y, r3
    add r2, -r2, r3
    rsq r1.x, r1.x
    rcp r1.x, r1.x
    add r1, r1.x, -c18
    max r1, r1, c22.w
    mul r1, r2_abs, r1
    slt r2, r1, c17
    mul r1, r1, c16
    exp r3.x, r1.x
    exp r3.y, r1.y
    exp r3.z, r1.z
    exp r3.w, r1.w
    mad r1, r2, r3, c22.y
    mul r2, r2, r3
    mul r3.xyz, r1.x, c9
    mov r3.w, r2.x
    mul r3, r2.y, r3
    mad r3.xyz, r1.y, c10, r3
    mul r3, r2.z, r3
    mad r3.xyz, r1.z, c11, r3
    mul r2, r2.w, r3
    mad o3.xyz, r1.w, c12, r2
    mov o3.w, r2.w
    max r1.xyz, c23.x, v4_abs
    log r2.x, r1.x
    log r2.y, r1.y
    log r2.z, r1.z
    mul r1.xyz, r2, c23.y
    exp r2.x, r1.x
    exp r2.y, r1.y
    exp r2.z, r1.z
    mul o2.xyz, r2, c21
    mov o0, v3
    mov o1, c22.w
    mul r1, r0.y, c1
    mad r1, c0, r0.x, r1
    mad r1, c2, r0.z, r1
    mad r0, c3, r0.w, r1
    mov r12, r0
    mov o7, r0
    mov o5.w, c22.w
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o4, r12

// approximately 70 instruction slots used
 

