//
// Generated by Microsoft (R) HLSL Shader Compiler 9.19.949.1104
//
// Parameters:
//
//   float3 ApproxFogColor;
//   float4 CameraPosition;
//   float4 FirstDensityFunctionParameters;
//   float4 FogDistanceScale;
//   float4 FogExtinctionDistance;
//   float4 fisattering[4];
//   float4 FogMaxHeight;
//   float4 FogMinHeight;
//   float4 FogStartDistance;
//   float3 FogVolumeBoxMax;
//   float3 FogVolumeBoxMin;
//   float StartDistance;
//   float4x4 ViewProjectionMatrix;
//
//
// Registers:
//
//   Name                           Reg   Size
//   ------------------------------ ----- ----
//   ViewProjectionMatrix           c0       4
//   CameraPosition                 c4       1
//   fisattering                c5       4
//   FogDistanceScale               c9       1
//   FogExtinctionDistance          c10      1
//   FogStartDistance               c11      1
//   FogMinHeight                   c12      1
//   FogMaxHeight                   c13      1
//   FirstDensityFunctionParameters c14      1
//   StartDistance                  c15      1
//   ApproxFogColor                 c16      1
//   FogVolumeBoxMin                c17      1
//   FogVolumeBoxMax                c18      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c19, 0.00784313772, -1, 0.00100000005, 0
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_texcoord1 v3
    dcl_texcoord2 v4
    dcl_texcoord3 v5
    dcl_texcoord4 v6
    dcl_texcoord o0
    dcl_texcoord4 o1
    dcl_texcoord5 o2
    dcl_texcoord6 o3
    dcl_position o4
    mov r0.x, v4.x
    mov r0.y, v5.x
    mov r0.z, v6.x
    mov r0.w, v3.x
    dp4 r0.x, r0, v0
    mov r1.x, v4.y
    mov r1.y, v5.y
    mov r1.z, v6.y
    mov r1.w, v3.y
    dp4 r0.y, r1, v0
    mov r1.x, v4.z
    mov r1.y, v5.z
    mov r1.z, v6.z
    mov r1.w, v3.z
    dp4 r0.z, r1, v0
    mad r1.xyz, r0, -c4.w, c4
    dp3 r2.x, r1, v4
    dp3 r2.y, r1, v5
    dp3 r2.z, r1, v6
    mad r1.xyz, v1, c19.x, c19.y
    dp3 o3.x, r1, r2
    mad r3, v2, c19.x, c19.y
    mul r4.xyz, r1.yzxw, r3.zxyw
    mad r1.xyz, r3.yzxw, r1.zxyw, -r4
    mul r1.xyz, r3.w, r1
    dp3 o3.z, r3, r2
    dp3 o3.y, r1, r2
    add r1.xyz, -r0, c17
    add r2.xyz, -r0, c4
    rcp r3.x, r2.x
    rcp r3.y, r2.y
    rcp r3.z, r2.z
    dp3 r0.w, r2, r2
    mul r1.xyz, r1, r3
    add r2.xyz, -r0, c18
    mul r2.xyz, r3, r2
    min r3.xyz, r1, r2
    max r1.xyz, r1, r2
    max r1.w, r3.z, r3.y
    max_sat r1.w, r3.x, r1.w
    min r1.y, r1.z, r1.y
    min_sat r1.x, r1.x, r1.y
    add r1.x, -r1.w, r1.x
    max r1.x, r1.x, c19.w
    rsq r0.w, r0.w
    rcp r0.w, r0.w
    add r0.w, r0.w, -c15.x
    max r0.w, r0.w, c19.w
    mul r0.w, r1.x, r0.w
    mul r0.w, r0.w, c14.x
    exp r0.w, -r0.w
    add r1.x, -r0.w, -c19.y
    mul r1.xyz, r1.x, c16
    add r2.xyz, r0, -c4
    mul r3, r0.y, c1
    sge r0.y, c19.z, r2_abs.z
    lrp r1.w, r0.y, c19.z, r2.z
    dp3 r0.y, r2, r2
    rcp r1.w, r1.w
    mov r2.z, c4.z
    add r4, -r2.z, c12
    mul_sat r4, r1.w, r4
    add r2, -r2.z, c13
    mul_sat r2, r1.w, r2
    add r2, -r4, r2
    rsq r0.y, r0.y
    rcp r0.y, r0.y
    add r4, r0.y, -c11
    max r4, r4, c19.w
    mul r2, r2_abs, r4
    slt r4, r2, c10
    mul r2, r2, c9
    exp r5.x, r2.x
    exp r5.y, r2.y
    exp r5.z, r2.z
    exp r5.w, r2.w
    mad r2, r4, r5, c19.y
    mul r4, r4, r5
    mul r5.xyz, r2.x, c5
    mov r5.w, r4.x
    mul r5, r4.y, r5
    mad r5.xyz, r2.y, c6, r5
    mul r5, r4.z, r5
    mad r5.xyz, r2.z, c7, r5
    mul r4, r4.w, r5
    mad r2.xyz, r2.w, c8, r4
    mad o1.xyz, r1, r4.w, r2
    mul o1.w, r0.w, r4.w
    mov o0, c19.w
    mad r1, c0, r0.x, r3
    mad r0, c2, r0.z, r1
    mad r0, c3, v0.w, r0
    mov r12, r0
    mov o4, r0
    mov o3.w, c19.w
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o2, r12

// approximately 95 instruction slots used
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