//
// Generated by Microsoft (R) HLSL Shader Compiler 9.19.949.1104
//
// Parameters:
//
//   float4x3 bonezatrices[75];
//   float4x4 LocalToWorld;
//   float4x4 ProjectionMatrix;
//   float4x4 ShadowMatrix;
//
//
// Registers:
//
//   Name             Reg   Size
//   ---------------- ----- ----
//   bonezatrices     c5     225
//   LocalToWorld     c230     4
//   ShadowMatrix     c234     4
//   ProjectionMatrix c238     4
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c0, 3, 1, 0, 0
  dcl_2d s0
    dcl_position v0
    dcl_blendindices v1
    dcl_blendweight v2
    dcl_texcoord o0
    dcl_texcoord7 o1
    dcl_position o2
    mul r0, c0.x, v1
    mova a0, r0
    mul r0, v2.y, c6[a0.y]
    mad r0, v2.x, c6[a0.x], r0
    mad r0, v2.z, c6[a0.z], r0
    mad r0, v2.w, c6[a0.w], r0
    mad r1, v0.xyzx, c0.yyyz, c0.zzzy
    dp4 r0.x, r1, r0
    mul r0, r0.x, c231
    mul r2, v2.y, c5[a0.y]
    mad r2, v2.x, c5[a0.x], r2
    mad r2, v2.z, c5[a0.z], r2
    mad r2, v2.w, c5[a0.w], r2
    dp4 r2.x, r1, r2
    mad r0, c230, r2.x, r0
    mul r2, v2.y, c7[a0.y]
    mad r2, v2.x, c7[a0.x], r2
    mad r2, v2.z, c7[a0.z], r2
    mad r2, v2.w, c7[a0.w], r2
    dp4 r1.x, r1, r2
    mad r0, c232, r1.x, r0
    add r0, r0, c233
    mul r1, r0.y, c239
    mad r1, c238, r0.x, r1
    mad r1, c240, r0.z, r1
    mad o2, c241, r0.w, r1
    mul r1, r0.y, c235
    mad r1, c234, r0.x, r1
    mad r1, c236, r0.z, r1
    mad o1, c237, r0.w, r1
    mov o0, c0.z

// approximately 31 instruction slots used
 

