//
// Generated by Microsoft (R) HLSL Shader Compiler 9.19.949.1104
//
// Parameters:
//
//   float4x4 BoneToDecal;
//   float4 CameraPosition;
//   float3 DecalLocation;
//   float2 DecalOffset;
//   float4 FogDistanceScale;
//   float4 FogExtinctionDistance;
//   float4 fisattering[4];
//   float4 FogMaxHeight;
//   float4 FogMinHeight;
//   float4 FogStartDistance;
//   float4x4 LocalToWorld;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                  Reg   Size
//   --------------------- ----- ----
//   ViewProjectionMatrix  c0       4
//   CameraPosition        c4       1
//   LocalToWorld          c5       4
//   BoneToDecal           c9       4
//   fisattering       c13      4
//   WorldToLocal          c17      3
//   DecalLocation         c20      1
//   DecalOffset           c21      1
//   FogDistanceScale      c22      1
//   FogExtinctionDistance c23      1
//   FogStartDistance      c24      1
//   FogMinHeight          c25      1
//   FogMaxHeight          c26      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c27, 1, 0, 0.5, -0.00784313772
    def c28, 0.00100000005, 0, 0, 0
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_texcoord o0
    dcl_texcoord1 o1
    dcl_texcoord4 o2
    dcl_texcoord5 o3
    dcl_texcoord6 o4
    dcl_position o5
    mul r0, c6, v0.y
    mad r0, c5, v0.x, r0
    mad r0, c7, v0.z, r0
    mad r0, c8, v0.w, r0
    mad r1.xyz, r0, -c4.w, c4
    mul r2.xyz, r1.y, c18
    mad r1.xyw, c17.xyzz, r1.x, r2.xyzz
    mad r1.xyz, c19, r1.z, r1.xyww
    mad r2.xyz, v1, -c27.w, -c27.x
    dp3 o4.x, r2, r1
    mad r3, v2, -c27.w, -c27.x
    mul r4.xyz, r2.yzxw, r3.zxyw
    mad r2.xyz, r3.yzxw, r2.zxyw, -r4
    mul r2.xyz, r3.w, r2
    dp3 o4.z, r3, r1
    dp3 o4.y, r2, r1
    mov r1.z, c4.z
    add r2, -r1.z, c25
    add r1.xyw, r0.xyzz, -c4.xyzz
    sge r3.x, c28.x, r1_abs.w
    lrp r4.x, r3.x, c28.x, r1.w
    dp3 r1.x, r1.xyww, r1.xyww
    rcp r1.y, r4.x
    mul_sat r2, r2, r1.y
    add r3, -r1.z, c26
    mul_sat r3, r1.y, r3
    add r2, -r2, r3
    rsq r1.x, r1.x
    rcp r1.x, r1.x
    add r1, r1.x, -c24
    max r1, r1, c27.y
    mul r1, r2_abs, r1
    slt r2, r1, c23
    mul r1, r1, c22
    exp r3.x, r1.x
    exp r3.y, r1.y
    exp r3.z, r1.z
    exp r3.w, r1.w
    mad r1, r2, r3, -c27.x
    mul r2, r2, r3
    mul r3.xyz, r1.x, c13
    mov r3.w, r2.x
    mul r3, r2.y, r3
    mad r3.xyz, r1.y, c14, r3
    mul r3, r2.z, r3
    mad r3.xyz, r1.z, c15, r3
    mul r2, r2.w, r3
    mad o2.xyz, r1.w, c16, r2
    mov o2.w, r2.w
    mov r1.xy, c27
    mad r1, c20.xyzx, r1.xxxy, r1.yyyx
    add r1, -r1, v0
    mul r2.xy, r1.y, c10
    mad r1.xy, c9, r1.x, r2
    mad r1.xy, c11, r1.z, r1
    mad r1.xy, c12, r1.w, r1
    add r1.xy, -r1, c21
    add r1.xy, r1, c27.z
    mov o0, r1.xyyx
    mov o1.xy, r1
    mov o1.zw, c27.y
    mul r1, r0.y, c1
    mad r1, c0, r0.x, r1
    mad r1, c2, r0.z, r1
    mad r0, c3, r0.w, r1
    mov r12, r0
    mov o5, r0
    mov o4.w, c27.y
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o3, r12

// approximately 68 instruction slots used
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