//
// Generated by Microsoft (R) HLSL Shader Compiler 9.19.949.1104
//
// Parameters:
//
//   float4 CameraPosition;
//   float4 lightzMapScale;
//   float4x4 ViewProjectionMatrix;
//
//
// Registers:
//
//   Name                 Reg   Size
//   -------------------- ----- ----
//   ViewProjectionMatrix c0       4
//   CameraPosition       c4       1
//   lightzMapScale        c5       1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c6, 0.00784313772, -1, 9.99999975e-005, 2.20000005
    def c7, 0, 0, 0, 0
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_texcoord1 v3
    dcl_texcoord2 v4
    dcl_texcoord3 v5
    dcl_texcoord4 v6
    dcl_texcoord5 v7
    dcl_texcoord o0
    dcl_texcoord2 o1.xyz
    dcl_texcoord5 o2
    dcl_texcoord6 o3
    dcl_texcoord7 o4.xyz
    dcl_position o5
    mov r0.x, v4.x
    mov r0.y, v5.x
    mov r0.z, v6.x
    mov r0.w, v3.x
    dp4 r0.x, r0, v0
    mov r1.x, v4.y
    mov r1.y, v5.y
    mov r1.z, v6.y
    mov r1.w, v3.y
    dp4 r0.y, r1, v0
    mov r1.w, v3.z
    mov r1.x, v4.z
    mov r1.y, v5.z
    mov r1.z, v6.z
    dp4 r0.z, r1, v0
    mad r2.xyz, r0, -c4.w, c4
    mul r3, r0.y, c1
    dp3 r4.x, r2, v4
    dp3 r4.y, r2, v5
    dp3 r4.z, r2, v6
    mad r2.xyz, v1, c6.x, c6.y
    dp3 o3.x, r2, r4
    mad r5, v2, c6.x, c6.y
    mul r6.xyz, r2.yzxw, r5.zxyw
    mad r6.xyz, r5.yzxw, r2.zxyw, -r6
    dp3 o4.x, r2, r1
    mul r2.xyz, r5.w, r6
    dp3 o3.y, r2, r4
    dp3 o4.y, r2, r1
    dp3 o4.z, r5, r1
    dp3 o3.z, r5, r4
    max r1.xyz, c6.z, v7_abs
    log r2.x, r1.x
    log r2.y, r1.y
    log r2.z, r1.z
    mul r1.xyz, r2, c6.w
    exp r2.x, r1.x
    exp r2.y, r1.y
    exp r2.z, r1.z
    mul o1.xyz, r2, c5
    mov o0, c7.x
    mad r1, c0, r0.x, r3
    mad r0, c2, r0.z, r1
    mad r0, c3, v0.w, r0
    mov r12, r0
    mov o5, r0
    mov o3.w, c7.x
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o2, r12

// approximately 47 instruction slots used
 

