//
// Generated by Microsoft (R) HLSL Shader Compiler 9.19.949.1104
//
// Parameters:
//
//   float4x3 bonezatrices[75];
//   float4x4 LocalToWorld;
//   float4x4 ViewProjectionMatrix;
//
//
// Registers:
//
//   Name                 Reg   Size
//   -------------------- ----- ----
//   ViewProjectionMatrix c0       4
//   bonezatrices         c5     225
//   LocalToWorld         c230     4
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c4, 3, 1, 0.00784313772, -1
    def c234, 0.5, 0, 0, 0
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_blendindices v3
    dcl_blendweight v4
    dcl_texcoord6 v5
    dcl_texcoord7 v6
    dcl_texcoord v7
    dcl_color o0
    dcl_color1 o1.xyz
    dcl_texcoord o2.xy
    dcl_texcoord6 o3
    dcl_position o4
    mov r0.xyz, v0
    add r0.xyz, r0, v5
    mov r0.w, c4.y
    mul r1, c4.x, v3
    mova a0, r1
    mul r1, v4.y, c6[a0.y]
    mad r1, v4.x, c6[a0.x], r1
    mad r1, v4.z, c6[a0.z], r1
    mad r1, v4.w, c6[a0.w], r1
    dp4 r1.w, r0, r1
    mul r2, r1.w, c231
    mul r3, v4.y, c5[a0.y]
    mad r3, v4.x, c5[a0.x], r3
    mad r3, v4.z, c5[a0.z], r3
    mad r3, v4.w, c5[a0.w], r3
    dp4 r1.w, r0, r3
    mad r2, c230, r1.w, r2
    mul r4, v4.y, c7[a0.y]
    mad r4, v4.x, c7[a0.x], r4
    mad r4, v4.z, c7[a0.z], r4
    mad r4, v4.w, c7[a0.w], r4
    dp4 r0.x, r0, r4
    mad r0, c232, r0.x, r2
    add r0, r0, c233
    mul r2, r0.y, c1
    mad r2, c0, r0.x, r2
    mad r2, c2, r0.z, r2
    mad o4, c3, r0.w, r2
    mov o3, r0
    mad r0.xyz, v2, c4.z, c4.w
    mad r0.xyz, v6, c4.z, r0
    add r0.xyz, r0, c4.w
    nrm r2.xyz, r0
    dp3 r0.x, r2, r3
    dp3 r0.y, r2, r1
    dp3 r0.z, r2, r4
    mad r0.w, v2.w, c4.z, c4.w
    mad o0, r0, c234.x, c234.x
    mad r0.xyz, v1, c4.z, c4.w
    dp3 r0.w, r0, r2
    mad r0.xyz, r0.w, -r2, r0
    nrm r2.xyz, r0
    dp3 r0.x, r2, r3
    dp3 r0.y, r2, r1
    dp3 r0.z, r2, r4
    mad o1.xyz, r0, c234.x, c234.x
    mov o2.xy, v7

// approximately 51 instruction slots used
 

