//
// Generated by Microsoft (R) HLSL Shader Compiler 9.19.949.1104
//
// Parameters:
//
//   float4 CameraPosition;
//   float4 FogDistanceScale;
//   float4 FogExtinctionDistance;
//   float4 fisattering[4];
//   float4 FogMaxHeight;
//   float4 FogMinHeight;
//   float4 FogStartDistance;
//   float4x4 LocalToWorld;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                  Reg   Size
//   --------------------- ----- ----
//   ViewProjectionMatrix  c0       4
//   CameraPosition        c4       1
//   fisattering       c5       4
//   LocalToWorld          c9       4
//   WorldToLocal          c13      3
//   FogDistanceScale      c16      1
//   FogExtinctionDistance c17      1
//   FogStartDistance      c18      1
//   FogMinHeight          c19      1
//   FogMaxHeight          c20      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c21, 0.00100000005, 0, -1, 0.00784313772
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_color1 v3
    dcl_color o0
    dcl_texcoord o1
    dcl_texcoord5 o2
    dcl_texcoord6 o3.xyz
    dcl_texcoord7 o4
    dcl_position o5
    mov r0.z, c4.z
    add r1, -r0.z, c19
    mul r2, c10, v0.y
    mad r2, c9, v0.x, r2
    mad r2, c11, v0.z, r2
    mad r2, c12, v0.w, r2
    add r0.xyw, r2.xyzz, -c4.xyzz
    sge r3.x, c21.x, r0_abs.w
    lrp r4.x, r3.x, c21.x, r0.w
    dp3 r0.x, r0.xyww, r0.xyww
    rcp r0.y, r4.x
    mul_sat r1, r1, r0.y
    add r3, -r0.z, c20
    mul_sat r3, r0.y, r3
    add r1, -r1, r3
    rsq r0.x, r0.x
    rcp r0.x, r0.x
    add r0, r0.x, -c18
    max r0, r0, c21.y
    mul r0, r1_abs, r0
    slt r1, r0, c17
    mul r0, r0, c16
    exp r3.x, r0.x
    exp r3.y, r0.y
    exp r3.z, r0.z
    exp r3.w, r0.w
    mad r0, r1, r3, c21.z
    mul r1, r1, r3
    mul r3.xyz, r0.x, c5
    mov r3.w, r1.x
    mul r3, r1.y, r3
    mad r3.xyz, r0.y, c6, r3
    mul r3, r1.z, r3
    mad r3.xyz, r0.z, c7, r3
    mul r1, r1.w, r3
    mad o4.xyz, r0.w, c8, r1
    mov o4.w, r1.w
    mad r0.xyz, r2, -c4.w, c4
    mul r1.xyz, r0.y, c14
    mad r0.xyw, c13.xyzz, r0.x, r1.xyzz
    mad r0.xyz, c15, r0.z, r0.xyww
    mad r1.xyz, v1, c21.w, c21.z
    dp3 o3.x, r1, r0
    mad r3, v2, c21.w, c21.z
    mul r4.xyz, r1.yzxw, r3.zxyw
    mad r1.xyz, r3.yzxw, r1.zxyw, -r4
    mul r1.xyz, r3.w, r1
    dp3 o3.z, r3, r0
    dp3 o3.y, r1, r0
    mov o0, v3
    mov o1, c21.y
    mul r0, r2.y, c1
    mad r0, c0, r2.x, r0
    mad r0, c2, r2.z, r0
    mad r0, c3, r2.w, r0
    mov r12, r0
    mov o5, r0
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o2, r12

// approximately 57 instruction slots used
 

