//
// Generated by Microsoft (R) HLSL Shader Compiler 9.19.949.1104
//
// Parameters:
//
//   float4 CameraPosition;
//   float4 InvMaxTesselationLevel_ZScale;
//   float4 InvTerrainSize_SectionBase;
//   float4 lightzPositionAndInvRadius;
//   float4x4 LocalToWorld;
//   float4x4 ViewProjectionMatrix;
//
//
// Registers:
//
//   Name                          Reg   Size
//   ----------------------------- ----- ----
//   ViewProjectionMatrix          c0       4
//   CameraPosition                c4       1
//   LocalToWorld                  c5       4
//   InvMaxTesselationLevel_ZScale c9       1
//   InvTerrainSize_SectionBase    c10      1
//   lightzPositionAndInvRadius     c11      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c12, 256, -32768, 1, 0
    def c13, 0.5, 0, 0, 0
  dcl_2d s0
    dcl_position v0
    dcl_blendweight v1
    dcl_tangent v2
    dcl_texcoord o0.xyz
    dcl_texcoord1 o1.xy
    dcl_texcoord4 o2.xyz
    dcl_texcoord5 o3
    dcl_texcoord6 o4.xyz
    dcl_texcoord7 o5
    dcl_position o6
    mad r0.x, v0.w, c12.x, v0.z
    add r0.x, r0.x, c12.y
    mul r0.z, r0.x, c9.y
    mul r0.xy, c9.x, v0
    mov r1.zw, c12
    mad r1.xyz, c10.zwzw, r1.zzww, r0
    add r2.xy, r1, c13.x
    mov o0.xyz, r1
    mul o1.xy, r2, c10
    mul r1.xy, c9.y, v2
    mov r1.zw, c12
    nrm r2.xyz, r1.zwxw
    nrm r3.xyz, r1.wzyw
    mul r1.xyz, r2.zxyw, r3.yzxw
    mad r1.xyz, r2.yzxw, r3.zxyw, -r1
    mad r0.xyz, r1, v1.x, r0
    mul r4, r0.y, c6
    mad r4, c5, r0.x, r4
    mad r0, c7, r0.z, r4
    add r0, r0, c8
    mad r4.xyz, r0, -c4.w, c4
    mul r4.xy, r4, c9.zwzw
    dp3 r5.x, r4, c5
    dp3 r5.y, r4, c6
    dp3 r5.z, r4, c7
    dp3 o4.x, r2, r5
    dp3 o4.y, r3, r5
    dp3 o4.z, r1, r5
    add r4.xyz, -r0, c11
    mul r5.xy, r4, c9.zwzw
    mov r5.z, r4.z
    mul o3.xyz, r4, c11.w
    dp3 r4.x, r5, c5
    dp3 r4.y, r5, c6
    dp3 r4.z, r5, c7
    dp3 o2.x, r2, r4
    dp3 o2.y, r3, r4
    dp3 o2.z, r1, r4
    mov o3.w, c12.w
    mul r1, r0.y, c1
    mad r1, c0, r0.x, r1
    mad r1, c2, r0.z, r1
    mad r0, c3, r0.w, r1
    mov r12, r0
    mov o6, r0
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o5, r12

// approximately 49 instruction slots used
 

