//
// Generated by Microsoft (R) HLSL Shader Compiler 9.19.949.1104
//
// Parameters:
//
//   float4 CameraPosition;
//   float3 lightzDirection;
//   float4x4 LocalToWorld;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                 Reg   Size
//   -------------------- ----- ----
//   ViewProjectionMatrix c0       4
//   CameraPosition       c4       1
//   LocalToWorld         c5       4
//   WorldToLocal         c9       3
//   lightzDirection       c12      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c13, 0.00392156886, 0.00784313772, -1, -0
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_texcoord v3
    dcl_color o0
    dcl_color1 o1.xyz
    dcl_texcoord o2
    dcl_texcoord4 o3.xyz
    dcl_texcoord5 o4
    dcl_texcoord6 o5.xyz
    dcl_texcoord7 o6
    dcl_position o7
    mul r0, c6, v0.y
    mad r0, c5, v0.x, r0
    mad r0, c7, v0.z, r0
    mad r0, c8, v0.w, r0
    mul r1, r0.y, c1
    mad r1, c0, r0.x, r1
    mad r1, c2, r0.z, r1
    mad o7, c3, r0.w, r1
    mul o0, c13.x, v2
    mul o1.xyz, c13.x, v1
    mad r1.xyz, r0, -c4.w, c4
    mov o6, r0
    mul r0.xyz, r1.y, c10
    mad r0.xyz, c9, r1.x, r0
    mad r0.xyz, c11, r1.z, r0
    mad r1.xyz, v1, c13.y, c13.z
    dp3 o5.x, r1, r0
    mad r2, v2, c13.y, c13.z
    mul r3.xyz, r1.yzxw, r2.zxyw
    mad r3.xyz, r2.yzxw, r1.zxyw, -r3
    mul r3.xyz, r2.w, r3
    dp3 o5.y, r3, r0
    dp3 o5.z, r2, r0
    mov r0.xyz, c12
    mul r4.xyz, r0.y, c10
    mad r0.xyw, c9.xyzz, r0.x, r4.xyzz
    mad r0.xyz, c11, r0.z, r0.xyww
    dp3 o3.x, r1, r0
    dp3 o3.y, r3, r0
    dp3 o3.z, r2, r0
    mul o2, -c13.zzww, v3.xyxx
    mov o4, -c13.w

// approximately 32 instruction slots used
 

