//
// Generated by Microsoft (R) HLSL Shader Compiler 9.19.949.1104
//
// Parameters:
//
//   float4 CameraPosition;
//   float4 InvMaxTesselationLevel_ZScale;
//   float4 InvTerrainSize_SectionBase;
//   float4 lightzMapCoordinateScaleBias;
//   float4 lightzPositionAndInvRadius;
//   float4x4 LocalToView;
//   float4x4 LocalToWorld;
//   float4 ShadowCoordinateScaleBias;
//   float4 TessellationDistanceScale;
//   float4x4 ViewProjectionMatrix;
//
//
// Registers:
//
//   Name                          Reg   Size
//   ----------------------------- ----- ----
//   ViewProjectionMatrix          c0       4
//   CameraPosition                c4       1
//   LocalToWorld                  c10      4
//   LocalToView                   c14      4
//   ShadowCoordinateScaleBias     c18      1
//   InvMaxTesselationLevel_ZScale c19      1
//   InvTerrainSize_SectionBase    c20      1
//   lightzMapCoordinateScaleBias   c21      1
//   TessellationDistanceScale     c22      1
//   lightzPositionAndInvRadius     c23      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c5, 0, -1, 256, -32768
    def c6, 16384, 16384, 0.5, 0
    def c7, 8192, 8192, 0, 0
    def c8, 4096, 4096, 0, 0
    def c9, 0, 4096, 0, 0
  dcl_2d s0
    dcl_position v0
    dcl_blendweight v1
    dcl_tangent v2
    dcl_normal v3
    dcl_binormal v4
    dcl_texcoord o0.xyz
    dcl_texcoord1 o1.xy
    dcl_texcoord2 o2.xy
    dcl_texcoord4 o3.xyz
    dcl_texcoord5 o4
    dcl_texcoord6 o5.xyz
    dcl_texcoord7 o6
    dcl_position o7
    mad r0.x, v3.w, c5.z, v3.z
    add r0.x, r0.x, c5.w
    mul r0.x, r0.x, c19.y
    mad r0.y, v0.w, c5.z, v0.z
    add r0.y, r0.y, c5.w
    mul r0.y, r0.y, c19.y
    mul r1.xy, c19.x, v0
    mul r0.z, r1.y, c15.z
    mad r0.z, c14.z, r1.x, r0.z
    mad r0.z, c16.z, r0.y, r0.z
    add r0.z, r0.z, c17.z
    frc r0.w, v3.x
    add r0.w, -r0.w, v3.x
    mova a0.x, r0.w
    mov r2.x, c5[a0.x].x
    mad r0.w, r0.z, c22.x, -r2.x
    rcp r2.y, c5[a0.x].y
    mul_sat r0.w, r0.w, r2.y
    lrp r1.w, r0.w, r0.x, r0.y
    mov r3.xy, c5
    mad r2.yzw, c20.xzwz, r3_abs.xyyx, r1.xxyw
    add r3.xy, r2.yzzw, c6.z
    mov o0.xyz, r2.yzww
    mul o1.xy, r3, c20
    mad r2.yz, r1.xxyw, c21.xxyw, c21.xwzw
    mad o2.xy, r2.yzzw, c18, c18.wzzw
    mad r0.w, r0.z, c22.x, -r2.x
    mad r0.z, r0.z, c22.x, -r2.x
    rcp r1.w, c5[a0.x].y
    rcp r2.x, c5[a0.x].y
    mul_sat r0.w, r0.w, r1.w
    lrp r1.z, r0.w, r0.x, r0.y
    add r0.x, -r0.w, -c5.y
    mul r0.yw, r0.w, v4.xxzy
    mad r0.xy, v2, r0.x, r0.ywzw
    mul r3.xy, r0, c19.y
    mov r3.zw, c5_abs.xyyx
    dp3 r0.x, r3.xzww, r3.xzww
    rsq r0.x, r0.x
    mul r0.xyw, r3.xzzw, r0.x
    dp3 r1.w, r3.yzww, r3.yzww
    rsq r1.w, r1.w
    mul r2.yzw, r3.xzyw, r1.w
    mul r3.xyz, r0.xyww, r2.yzww
    mad r0.xyw, r0.wxzy, r2.zwzy, -r3.xyzz
    mad r0.xyw, r0, v1.x, r1.xyzz
    mul r1, r0.y, c11
    mad r1, c10, r0.x, r1
    mad r1, c12, r0.w, r1
    add r1, r1, c13
    mad r0.xyw, r1.xyzz, -c4.w, c4.xyzz
    mul r0.xy, r0, c19.zwzw
    dp3 r2.y, r0.xyww, c10
    dp3 r2.z, r0.xyww, c11
    dp3 r2.w, r0.xyww, c12
    mul_sat r0.x, r0.z, r2.x
    add r0.y, -r0.x, -c5.y
    mul r0.xz, r0.x, v4.xyyw
    mad r0.xy, v2, r0.y, r0.xzzw
    mul r0.xy, r0, c19.y
    mov r0.zw, c5_abs.xyyx
    nrm r3.xyz, r0.zwxw
    nrm r4.xyz, r0.wzyw
    dp3 o5.x, r3, r2.yzww
    dp3 o5.y, r4, r2.yzww
    mul r0.xyz, r3.zxyw, r4.yzxw
    mad r0.xyz, r3.yzxw, r4.zxyw, -r0
    dp3 o5.z, r0, r2.yzww
    add r2.xyz, -r1, c23
    mul r5.xy, r2, c19.zwzw
    mov r5.z, r2.z
    mul o4.xyz, r2, c23.w
    dp3 r2.x, r5, c10
    dp3 r2.y, r5, c11
    dp3 r2.z, r5, c12
    dp3 o3.x, r3, r2
    dp3 o3.y, r4, r2
    dp3 o3.z, r0, r2
    mov o4.w, c5.x
    mul r0, r1.y, c1
    mad r0, c0, r1.x, r0
    mad r0, c2, r1.z, r0
    mad r0, c3, r1.w, r0
    mov r12, r0
    mov o7, r0
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o6, r12

// approximately 89 instruction slots used
 

