//
// Generated by Microsoft (R) HLSL Shader Compiler 9.19.949.1104
//
// Parameters:
//
//   float4x3 bonezatrices[75];
//   float4 CameraPosition;
//   float4 FogDistanceScale;
//   float4 FogExtinctionDistance;
//   float4 fisattering[4];
//   float4 FogMaxHeight;
//   float4 FogMinHeight;
//   float4 FogStartDistance;
//   float4x4 LocalToWorld;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                  Reg   Size
//   --------------------- ----- ----
//   ViewProjectionMatrix  c0       4
//   CameraPosition        c4       1
//   bonezatrices          c5     225
//   LocalToWorld          c230     4
//   fisattering       c234     4
//   WorldToLocal          c238     3
//   FogDistanceScale      c241     1
//   FogExtinctionDistance c242     1
//   FogStartDistance      c243     1
//   FogMinHeight          c244     1
//   FogMaxHeight          c245     1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c246, 3, 1, 0, -0.00784313772
    def c247, 0.5, 0.00100000005, 0, 0
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_blendindices v3
    dcl_blendweight v4
    dcl_texcoord v5
    dcl_texcoord1 v6
    dcl_texcoord2 v7
    dcl_color o0
    dcl_color1 o1.xyz
    dcl_texcoord o2.xy
    dcl_texcoord1 o3.xy
    dcl_texcoord2 o4.xy
    dcl_texcoord4 o5
    dcl_texcoord5 o6
    dcl_texcoord6 o7
    dcl_position o8
    mad r0.w, v2.w, -c246.w, -c246.y
    mad r1.xyz, v2, -c246.w, -c246.y
    mul r2, c246.x, v3
    mova a0, r2
    mul r2, v4.y, c5[a0.y]
    mad r2, v4.x, c5[a0.x], r2
    mad r2, v4.z, c5[a0.z], r2
    mad r2, v4.w, c5[a0.w], r2
    dp3 r0.x, r1, r2
    mul r3, v4.y, c6[a0.y]
    mad r3, v4.x, c6[a0.x], r3
    mad r3, v4.z, c6[a0.z], r3
    mad r3, v4.w, c6[a0.w], r3
    dp3 r0.y, r1, r3
    mul r4, v4.y, c7[a0.y]
    mad r4, v4.x, c7[a0.x], r4
    mad r4, v4.z, c7[a0.z], r4
    mad r4, v4.w, c7[a0.w], r4
    dp3 r0.z, r1, r4
    mad o0, r0, c247.x, c247.x
    mad r0.xyz, v1.yzxw, -c246.w, -c246.y
    dp3 r1.x, r0.zxyw, r2
    dp3 r1.y, r0.zxyw, r3
    dp3 r1.z, r0.zxyw, r4
    mad o1.xyz, r1, c247.x, c247.x
    mad r5, v0.xyzx, c246.yyyz, c246.zzzy
    dp4 r0.w, r5, r3
    mul r6, r0.w, c231
    dp4 r0.w, r5, r2
    dp4 r1.w, r5, r4
    mad r5, c230, r0.w, r6
    mad r5, c232, r1.w, r5
    add r5, r5, c233
    mad r6.xyz, r5, -c4.w, c4
    mul r7.xyz, r6.y, c239
    mad r6.xyw, c238.xyzz, r6.x, r7.xyzz
    mad r6.xyz, c240, r6.z, r6.xyww
    dp3 o7.x, r1, r6
    mad r1, v2, -c246.w, -c246.y
    mul r7.xyz, r0, r1.zxyw
    mad r0.xyz, r1.yzxw, r0.yzxw, -r7
    mul r0.xyz, r1.w, r0
    dp3 r7.x, r0, r2
    dp3 r2.x, r1, r2
    dp3 r7.y, r0, r3
    dp3 r2.y, r1, r3
    dp3 r2.z, r1, r4
    dp3 r7.z, r0, r4
    dp3 o7.y, r7, r6
    dp3 o7.z, r2, r6
    add r0.xyz, r5, -c4
    sge r0.w, c247.y, r0_abs.z
    lrp r1.x, r0.w, c247.y, r0.z
    dp3 r0.x, r0, r0
    rcp r0.y, r1.x
    mov r0.z, c4.z
    add r1, -r0.z, c244
    mul_sat r1, r0.y, r1
    add r2, -r0.z, c245
    mul_sat r2, r0.y, r2
    add r1, -r1, r2
    rsq r0.x, r0.x
    rcp r0.x, r0.x
    add r0, r0.x, -c243
    max r0, r0, c246.z
    mul r0, r1_abs, r0
    slt r1, r0, c242
    mul r0, r0, c241
    exp r2.x, r0.x
    exp r2.y, r0.y
    exp r2.z, r0.z
    exp r2.w, r0.w
    mad r0, r1, r2, -c246.y
    mul r1, r1, r2
    mul r2.xyz, r0.x, c234
    mov r2.w, r1.x
    mul r2, r1.y, r2
    mad r2.xyz, r0.y, c235, r2
    mul r2, r1.z, r2
    mad r2.xyz, r0.z, c236, r2
    mul r1, r1.w, r2
    mad o5.xyz, r0.w, c237, r1
    mov o5.w, r1.w
    mov o2.xy, v5
    mov o3.xy, v6
    mov o4.xy, v7
    mul r0, r5.y, c1
    mad r0, c0, r5.x, r0
    mad r0, c2, r5.z, r0
    mad r0, c3, r5.w, r0
    mov r12, r0
    mov o8, r0
    mov o7.w, c246.z
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o6, r12

// approximately 93 instruction slots used
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