//
// Generated by Microsoft (R) HLSL Shader Compiler 9.19.949.1104
//
// Parameters:
//
//   float4 CameraPosition;
//   float3 DecalLocalBinormal;
//   float3 DecalLocation;
//   float2 DecalOffset;
//   float4 InvMaxTesselationLevel_ZScale;
//   float4 InvTerrainSize_SectionBase;
//   float4 lightzMapCoordinateScaleBias;
//   float4 lightzPositionAndInvRadius;
//   float4x4 LocalToView;
//   float4x4 LocalToWorld;
//   float4 ShadowCoordinateScaleBias;
//   float4 TessellationDistanceScale;
//   float4x4 ViewProjectionMatrix;
//   float4x4 WorldToDecal;
//
//
// Registers:
//
//   Name                          Reg   Size
//   ----------------------------- ----- ----
//   ViewProjectionMatrix          c0       4
//   CameraPosition                c4       1
//   LocalToWorld                  c10      4
//   LocalToView                   c14      4
//   WorldToDecal                  c18      4
//   ShadowCoordinateScaleBias     c22      1
//   DecalLocation                 c23      1
//   DecalOffset                   c24      1
//   DecalLocalBinormal            c25      1
//   InvMaxTesselationLevel_ZScale c26      1
//   InvTerrainSize_SectionBase    c27      1
//   lightzMapCoordinateScaleBias   c28      1
//   TessellationDistanceScale     c29      1
//   lightzPositionAndInvRadius     c30      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c5, 0, -1, 256, -32768
    def c6, 16384, 16384, 0.5, 0
    def c7, 8192, 8192, 0, 0
    def c8, 4096, 4096, 0, 0
    def c9, 0, 4096, 0, 0
  dcl_2d s0
    dcl_position v0
    dcl_blendweight v1
    dcl_tangent v2
    dcl_normal v3
    dcl_texcoord o0.xyz
    dcl_texcoord1 o1.xy
    dcl_texcoord2 o2.xy
    dcl_texcoord3 o3
    dcl_texcoord4 o4.xyz
    dcl_texcoord5 o5
    dcl_texcoord6 o6.xyz
    dcl_texcoord7 o7
    dcl_position o8
    mad r0.x, v3.w, c5.z, v3.z
    add r0.x, r0.x, c5.w
    mul r0.x, r0.x, c26.y
    frc r0.y, v3.x
    add r0.y, -r0.y, v3.x
    mova a0.x, r0.y
    rcp r0.y, c5[a0.x].y
    mad r0.z, v0.w, c5.z, v0.z
    add r0.z, r0.z, c5.w
    mul r0.z, r0.z, c26.y
    mul r1.xy, c26.x, v0
    mul r0.w, r1.y, c15.z
    mad r0.w, c14.z, r1.x, r0.w
    mad r0.w, c16.z, r0.z, r0.w
    add r0.w, r0.w, c17.z
    mov r2.x, c5[a0.x].x
    mad r2.y, r0.w, c29.x, -r2.x
    mad r0.w, r0.w, c29.x, -r2.x
    rcp r2.x, c5[a0.x].y
    mul_sat r0.y, r0.y, r2.y
    lrp r1.w, r0.y, r0.x, r0.z
    mov r3.xy, c5
    mad o0.xyz, c27.zwzw, r3_abs.yyxw, r1.xyww
    mad r3, c23.xyzx, r3_abs.yyyx, r3_abs.xxxy
    mul r4.xy, c26.y, v2
    mov r4.zw, c5_abs.xyyx
    nrm r5.xyz, r4.zwxw
    nrm r6.xyz, r4.wzyw
    mul r2.yzw, r5.xzxy, r6.xyzx
    mad r2.yzw, r5.xyzx, r6.xzxy, -r2
    mad r4.xyz, r2.yzww, v1.x, r1.xyww
    mul r7, r4.y, c11
    mad r7, c10, r4.x, r7
    mad r4, c12, r4.z, r7
    add r4, r4, c13
    add r3, -r3, r4
    mul r4.xy, r3.y, c19
    mad r3.xy, c18, r3.x, r4
    mad r3.xy, c20, r3.z, r3
    mad r3.xy, c21, r3.w, r3
    add r3.xy, -r3, c24
    add o1.xy, r3, c6.z
    mad r3.xy, r1, c28, c28.wzzw
    mad o2.xy, r3, c22, c22.wzzw
    dp3 r0.y, c25, r2.yzww
    mad r3.xyz, r0.y, -r2.yzww, c25
    nrm r4.xyz, r3
    mul r3.xyz, r2.zwyw, r4.zxyw
    mad r3.xyz, r4.yzxw, r2.wyzw, -r3
    dp3 r0.y, r5, r3
    dp3 r1.w, r6, r3
    mov o3.x, -r0.y
    dp3 r0.y, r5, r4
    dp3 r3.x, r6, r4
    mov o3.y, -r0.y
    mov o3.z, -r1.w
    mov o3.w, -r3.x
    mul_sat r0.y, r0.w, r2.x
    lrp r1.z, r0.y, r0.x, r0.z
    mad r0.xyz, r2.yzww, v1.x, r1
    mul r1, r0.y, c11
    mad r1, c10, r0.x, r1
    mad r0, c12, r0.z, r1
    add r0, r0, c13
    mad r1.xyz, r0, -c4.w, c4
    mul r1.xy, r1, c26.zwzw
    dp3 r3.x, r1, c10
    dp3 r3.y, r1, c11
    dp3 r3.z, r1, c12
    dp3 o6.x, r5, r3
    dp3 o6.y, r6, r3
    dp3 o6.z, r2.yzww, r3
    add r1.xyz, -r0, c30
    mul r3.xy, r1, c26.zwzw
    mov r3.z, r1.z
    mul o5.xyz, r1, c30.w
    dp3 r1.x, r3, c10
    dp3 r1.y, r3, c11
    dp3 r1.z, r3, c12
    dp3 o4.x, r5, r1
    dp3 o4.y, r6, r1
    dp3 o4.z, r2.yzww, r1
    mov o5.w, c5.x
    mul r1, r0.y, c1
    mad r1, c0, r0.x, r1
    mad r1, c2, r0.z, r1
    mad r0, c3, r0.w, r1
    mov r12, r0
    mov o8, r0
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o7, r12

// approximately 95 instruction slots used
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