//
// Generated by Microsoft (R) HLSL Shader Compiler 9.19.949.1104
//
// Parameters:
//
//   float4 CameraPosition;
//   float4 FogDistanceScale;
//   float4 FogExtinctionDistance;
//   float4 fisattering[4];
//   float4 FogMaxHeight;
//   float4 FogMinHeight;
//   float4 FogStartDistance;
//   float4 InvMaxTesselationLevel_ZScale;
//   float4 InvTerrainSize_SectionBase;
//   float4x4 LocalToWorld;
//   float4x4 ViewProjectionMatrix;
//
//
// Registers:
//
//   Name                          Reg   Size
//   ----------------------------- ----- ----
//   ViewProjectionMatrix          c0       4
//   CameraPosition                c4       1
//   LocalToWorld                  c5       4
//   fisattering               c9       4
//   InvMaxTesselationLevel_ZScale c13      1
//   InvTerrainSize_SectionBase    c14      1
//   FogDistanceScale              c15      1
//   FogExtinctionDistance         c16      1
//   FogStartDistance              c17      1
//   FogMinHeight                  c18      1
//   FogMaxHeight                  c19      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c20, 256, -32768, 1, 0
    def c21, 0.5, 0.00100000005, 0, 0
  dcl_2d s0
    dcl_position v0
    dcl_blendweight v1
    dcl_tangent v2
    dcl_texcoord o0.xyz
    dcl_texcoord1 o1.xy
    dcl_texcoord4 o2
    dcl_texcoord5 o3
    dcl_texcoord6 o4
    dcl_position o5
    mad r0.x, v0.w, c20.x, v0.z
    add r0.x, r0.x, c20.y
    mul r0.z, r0.x, c13.y
    mul r0.xy, c13.x, v0
    mov r1.zw, c20
    mad r1.xyz, c14.zwzw, r1.zzww, r0
    add r2.xy, r1, c21.x
    mov o0.xyz, r1
    mul o1.xy, r2, c14
    mul r1.xy, c13.y, v2
    mov r1.zw, c20
    nrm r2.xyz, r1.zwxw
    nrm r3.xyz, r1.wzyw
    mul r1.xyz, r2.zxyw, r3.yzxw
    mad r1.xyz, r2.yzxw, r3.zxyw, -r1
    mad r0.xyz, r1, v1.x, r0
    mul r4, r0.y, c6
    mad r4, c5, r0.x, r4
    mad r0, c7, r0.z, r4
    add r0, r0, c8
    mad r4.xyz, r0, -c4.w, c4
    mul r4.xy, r4, c13.zwzw
    dp3 r5.x, r4, c5
    dp3 r5.y, r4, c6
    dp3 r5.z, r4, c7
    dp3 o4.x, r2, r5
    dp3 o4.y, r3, r5
    dp3 o4.z, r1, r5
    add r1.xyz, r0, -c4
    sge r1.w, c21.y, r1_abs.z
    lrp r2.x, r1.w, c21.y, r1.z
    dp3 r1.x, r1, r1
    rcp r1.y, r2.x
    mov r1.z, c4.z
    add r2, -r1.z, c18
    mul_sat r2, r1.y, r2
    add r3, -r1.z, c19
    mul_sat r3, r1.y, r3
    add r2, -r2, r3
    rsq r1.x, r1.x
    rcp r1.x, r1.x
    add r1, r1.x, -c17
    max r1, r1, c20.w
    mul r1, r2_abs, r1
    slt r2, r1, c16
    mul r1, r1, c15
    exp r3.x, r1.x
    exp r3.y, r1.y
    exp r3.z, r1.z
    exp r3.w, r1.w
    mad r1, r2, r3, -c20.z
    mul r2, r2, r3
    mul r3.xyz, r1.x, c9
    mov r3.w, r2.x
    mul r3, r2.y, r3
    mad r3.xyz, r1.y, c10, r3
    mul r3, r2.z, r3
    mad r3.xyz, r1.z, c11, r3
    mul r2, r2.w, r3
    mad o2.xyz, r1.w, c12, r2
    mov o2.w, r2.w
    mul r1, r0.y, c1
    mad r1, c0, r0.x, r1
    mad r1, c2, r0.z, r1
    mad r0, c3, r0.w, r1
    mov r12, r0
    mov o5, r0
    mov o4.w, c20.w
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o3, r12

// approximately 72 instruction slots used
 

