//
// Generated by Microsoft (R) HLSL Shader Compiler 9.19.949.1104
//
// Parameters:
//
//   float4x3 bonezatrices[75];
//   float4 CameraPosition;
//   float4x4 LocalToWorld;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                 Reg   Size
//   -------------------- ----- ----
//   ViewProjectionMatrix c0       4
//   CameraPosition       c4       1
//   bonezatrices         c5     225
//   LocalToWorld         c230     4
//   WorldToLocal         c234     3
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c237, 3, 1, 0.00784313772, -1
    def c238, 0.5, 0.00784313772, 0, -1
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_blendindices v3
    dcl_blendweight v4
    dcl_texcoord6 v5
    dcl_texcoord7 v6
    dcl_texcoord v7
    dcl_color o0
    dcl_color1 o1.xyz
    dcl_texcoord o2.xy
    dcl_texcoord5 o3
    dcl_texcoord6 o4
    dcl_texcoord7 o5.xyz
    dcl_position o6
    mad r0.w, v2.w, c237.z, c237.w
    mad r1.xyz, v2, c237.z, c237.w
    mad r2.xyz, v6, c237.z, c237.w
    add r1.xyz, r1, r2
    nrm r2.xyz, r1
    mul r1, c237.x, v3
    mova a0, r1
    mul r1, v4.y, c5[a0.y]
    mad r1, v4.x, c5[a0.x], r1
    mad r1, v4.z, c5[a0.z], r1
    mad r1, v4.w, c5[a0.w], r1
    dp3 r0.x, r2, r1
    mul r3, v4.y, c6[a0.y]
    mad r3, v4.x, c6[a0.x], r3
    mad r3, v4.z, c6[a0.z], r3
    mad r3, v4.w, c6[a0.w], r3
    dp3 r0.y, r2, r3
    mul r4, v4.y, c7[a0.y]
    mad r4, v4.x, c7[a0.x], r4
    mad r4, v4.z, c7[a0.z], r4
    mad r4, v4.w, c7[a0.w], r4
    dp3 r0.z, r2, r4
    mad o0, r0, c238.x, c238.x
    mad r0.xyz, v1, c237.z, c237.w
    dp3 r0.w, r0, r2
    mad r2.xyz, r0.w, -r2, r0
    nrm r5.xyz, r2
    dp3 r2.x, r5, r1
    dp3 r2.y, r5, r3
    dp3 r2.z, r5, r4
    mad o1.xyz, r2, c238.x, c238.x
    mov r2.xyz, v0
    add r2.xyz, r2, v5
    mov r2.w, c237.y
    dp4 r0.w, r2, r3
    mul r5, r0.w, c231
    dp4 r0.w, r2, r1
    dp4 r1.w, r2, r4
    mad r2, c230, r0.w, r5
    mad r2, c232, r1.w, r2
    add r2, r2, c233
    mad r5.xyz, r2, -c4.w, c4
    mul r6.xyz, r5.y, c235
    mad r5.xyw, c234.xyzz, r5.x, r6.xyzz
    mad r5.xyz, c236, r5.z, r5.xyww
    mad r6, v6.xyzx, c238.yyyz, c238.w
    mad r6, v2, c237.z, r6
    add r6.xyz, r6, c237.w
    nrm r7.xyz, r6
    dp3 r0.w, r0, r7
    mad r0.xyz, r0.w, -r7, r0
    nrm r6.xyz, r0
    dp3 r0.x, r6, r1
    dp3 r0.y, r6, r3
    dp3 r0.z, r6, r4
    dp3 o4.x, r0, r5
    dp3 o5.x, r0, c236
    mul r0.xyz, r7.zxyw, r6.yzxw
    mad r0.xyz, r7.yzxw, r6.zxyw, -r0
    mul r0.xyz, r6.w, r0
    nrm r6.xyz, r0
    dp3 r0.x, r6, r1
    dp3 r1.x, r7, r1
    dp3 r0.y, r6, r3
    dp3 r1.y, r7, r3
    dp3 r1.z, r7, r4
    dp3 r0.z, r6, r4
    dp3 o4.y, r0, r5
    dp3 o5.y, r0, c236
    dp3 o4.z, r1, r5
    dp3 o5.z, r1, c236
    mov o2.xy, v7
    mul r0, r2.y, c1
    mad r0, c0, r2.x, r0
    mad r0, c2, r2.z, r0
    mad r0, c3, r2.w, r0
    mov r12, r0
    mov o6, r0
    mov o4.w, c238.z
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o3, r12

// approximately 89 instruction slots used
 

