//
// Generated by Microsoft (R) HLSL Shader Compiler 9.19.949.1104
//
// Parameters:
//
//   float4 CameraPosition;
//   float3 DecalLocalBinormal;
//   float3 DecalLocation;
//   float2 DecalOffset;
//   float4 FogDistanceScale;
//   float4 FogExtinctionDistance;
//   float4 fisattering[4];
//   float4 FogMaxHeight;
//   float4 FogMinHeight;
//   float4 FogStartDistance;
//   float4 InvMaxTesselationLevel_ZScale;
//   float4 InvTerrainSize_SectionBase;
//   float4x4 LocalToWorld;
//   float4x4 ViewProjectionMatrix;
//   float4x4 WorldToDecal;
//
//
// Registers:
//
//   Name                          Reg   Size
//   ----------------------------- ----- ----
//   ViewProjectionMatrix          c0       4
//   CameraPosition                c4       1
//   LocalToWorld                  c5       4
//   WorldToDecal                  c9       4
//   fisattering               c13      4
//   DecalLocation                 c17      1
//   DecalOffset                   c18      1
//   DecalLocalBinormal            c19      1
//   InvMaxTesselationLevel_ZScale c20      1
//   InvTerrainSize_SectionBase    c21      1
//   FogDistanceScale              c22      1
//   FogExtinctionDistance         c23      1
//   FogStartDistance              c24      1
//   FogMinHeight                  c25      1
//   FogMaxHeight                  c26      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c27, 256, -32768, 1, 0
    def c28, 0.5, 0.00100000005, 0, 0
  dcl_2d s0
    dcl_position v0
    dcl_blendweight v1
    dcl_tangent v2
    dcl_texcoord o0.xyz
    dcl_texcoord1 o1.xy
    dcl_texcoord2 o2
    dcl_texcoord4 o3
    dcl_texcoord5 o4
    dcl_texcoord6 o5
    dcl_position o6
    mad r0.x, v0.w, c27.x, v0.z
    add r0.x, r0.x, c27.y
    mul r0.z, r0.x, c20.y
    mul r0.xy, c20.x, v0
    mov r1.zw, c27
    mad o0.xyz, c21.zwzw, r1.zzww, r0
    mad r1, c17.xyzx, r1.zzzw, r1.wwwz
    mul r2.xy, c20.y, v2
    mov r2.zw, c27
    nrm r3.xyz, r2.zwxw
    nrm r4.xyz, r2.wzyw
    mul r2.xyz, r3.zxyw, r4.yzxw
    mad r2.xyz, r3.yzxw, r4.zxyw, -r2
    mad r0.xyz, r2, v1.x, r0
    mul r5, r0.y, c6
    mad r5, c5, r0.x, r5
    mad r0, c7, r0.z, r5
    add r0, r0, c8
    add r1, -r1, r0
    mul r5.xy, r1.y, c10
    mad r1.xy, c9, r1.x, r5
    mad r1.xy, c11, r1.z, r1
    mad r1.xy, c12, r1.w, r1
    add r1.xy, -r1, c18
    add o1.xy, r1, c28.x
    dp3 r1.x, c19, r2
    mad r1.xyz, r1.x, -r2, c19
    nrm r5.xyz, r1
    mul r1.xyz, r2.yzxw, r5.zxyw
    mad r1.xyz, r5.yzxw, r2.zxyw, -r1
    dp3 r1.w, r3, r1
    dp3 r1.x, r4, r1
    mov o2.x, -r1.w
    dp3 r1.y, r3, r5
    dp3 r1.z, r4, r5
    mov o2.yzw, -r1.xyxz
    mad r1.xyz, r0, -c4.w, c4
    mul r1.xy, r1, c20.zwzw
    dp3 r5.x, r1, c5
    dp3 r5.y, r1, c6
    dp3 r5.z, r1, c7
    dp3 o5.x, r3, r5
    dp3 o5.y, r4, r5
    dp3 o5.z, r2, r5
    add r1.xyz, r0, -c4
    sge r1.w, c28.y, r1_abs.z
    lrp r2.x, r1.w, c28.y, r1.z
    dp3 r1.x, r1, r1
    rcp r1.y, r2.x
    mov r1.z, c4.z
    add r2, -r1.z, c25
    mul_sat r2, r1.y, r2
    add r3, -r1.z, c26
    mul_sat r3, r1.y, r3
    add r2, -r2, r3
    rsq r1.x, r1.x
    rcp r1.x, r1.x
    add r1, r1.x, -c24
    max r1, r1, c27.w
    mul r1, r2_abs, r1
    slt r2, r1, c23
    mul r1, r1, c22
    exp r3.x, r1.x
    exp r3.y, r1.y
    exp r3.z, r1.z
    exp r3.w, r1.w
    mad r1, r2, r3, -c27.z
    mul r2, r2, r3
    mul r3.xyz, r1.x, c13
    mov r3.w, r2.x
    mul r3, r2.y, r3
    mad r3.xyz, r1.y, c14, r3
    mul r3, r2.z, r3
    mad r3.xyz, r1.z, c15, r3
    mul r2, r2.w, r3
    mad o3.xyz, r1.w, c16, r2
    mov o3.w, r2.w
    mul r1, r0.y, c1
    mad r1, c0, r0.x, r1
    mad r1, c2, r0.z, r1
    mad r0, c3, r0.w, r1
    mov r12, r0
    mov o6, r0
    mov o5.w, c27.w
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o4, r12

// approximately 90 instruction slots used
 

