//
// Generated by Microsoft (R) HLSL Shader Compiler 9.19.949.1104
//
// Parameters:
//
//   float4 CameraPosition;
//   float4 FogDistanceScale;
//   float4 FogExtinctionDistance;
//   float4 fisattering[4];
//   float4 FogMaxHeight;
//   float4 FogMinHeight;
//   float4 FogStartDistance;
//   float4x4 LocalToWorld;
//   float QuadHeight;
//   float4x4 ViewProjectionMatrix;
//   float4 ViewX;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                  Reg   Size
//   --------------------- ----- ----
//   ViewProjectionMatrix  c0       4
//   CameraPosition        c4       1
//   LocalToWorld          c5       4
//   fisattering       c9       4
//   WorldToLocal          c13      3
//   ViewX                 c16      1
//   QuadHeight            c17      1
//   FogDistanceScale      c18      1
//   FogExtinctionDistance c19      1
//   FogStartDistance      c20      1
//   FogMinHeight          c21      1
//   FogMaxHeight          c22      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c23, 0.00392156886, -1, -2, 3.05185094e-005
    def c24, 0, -3, -4, 0.00100000005
    def c25, 0.00784313772, -1, 0, 0
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_color1 v3
    dcl_texcoord1 v4
    dcl_texcoord2 v5
    dcl_color o0
    dcl_texcoord o1
    dcl_texcoord4 o2
    dcl_texcoord5 o3
    dcl_texcoord6 o4
    dcl_position o5
    mul r0.x, c23.x, v5.x
    add r0.y, c23.y, v5.y
    if_ge -r0_abs.y, r0_abs.y
      mad r1, c16, -r0.x, v0
    else
      add r0.y, c23.z, v5.y
      if_ge -r0_abs.y, r0_abs.y
        mad r1, c16, r0.x, v0
      else
        mul r0.yz, c17.x, v4.xxyw
        mul r2.xy, r0.yzzw, c23.w
        mul r0.yz, r2.xxyw, r2.xxyw
        add r0.y, r0.z, r0.y
        mul r0.z, c17.x, c17.x
        slt r0.z, r0.z, r0.y
        mad r0.y, c17.x, c17.x, -r0.y
        rsq r0.y, r0.y
        rcp r0.y, r0.y
        mad r2.z, r0.z, -r0.y, r0.y
        mov r2.w, c24.x
        mul r3, c23_abs.xxxy, v5.x
        add r0.yz, c24, v5.y
        mad r4, c16, -r0.x, v0
        mad r4, r2, r3, r4
        sge r0.yz, -r0_abs, r0_abs
        mad r5, c16, r0.x, v0
        mad r2, r2, r3, r5
        mul r3, r0.z, r2
        mad r2, r0.z, -r2, r4
        mad r1, r0.y, r2, r3
      endif
    endif
    mul r0, r1.y, c6
    mad r0, c5, r1.x, r0
    mad r0, c7, r1.z, r0
    mad r0, c8, r1.w, r0
    mul r1, r0.y, c1
    mad r1, c0, r0.x, r1
    mad r1, c2, r0.z, r1
    mad r1, c3, r0.w, r1
    mad r2, v2, c25.x, c25.y
    mad r3.xyz, v1, c25.x, c25.y
    mul r4.xyz, r2.zxyw, r3.yzxw
    mad r4.xyz, r2.yzxw, r3.zxyw, -r4
    mul r4.xyz, r2.w, r4
    mad r5.xyz, r0, -c4.w, c4
    mul r6.xyz, r5.y, c14
    mad r5.xyw, c13.xyzz, r5.x, r6.xyzz
    mad r5.xyz, c15, r5.z, r5.xyww
    dp3 o4.x, r3, r5
    dp3 o4.y, r4, r5
    dp3 o4.z, r2, r5
    add r0.xyz, r0, -c4
    dp3 r0.x, r0, r0
    rsq r0.x, r0.x
    rcp r0.x, r0.x
    mov r2.z, c4.z
    add r3, -r2.z, c21
    sge r0.y, c24.w, r0_abs.z
    lrp r2.x, r0.y, c24.w, r0.z
    rcp r0.y, r2.x
    mul_sat r3, r3, r0.y
    add r2, -r2.z, c22
    mul_sat r2, r0.y, r2
    add r0, r0.x, -c20
    max r0, r0, c24.x
    add r2, -r3, r2
    mul r0, r0, r2_abs
    slt r2, r0, c19
    mul r0, r0, c18
    exp r3.x, r0.x
    exp r3.y, r0.y
    exp r3.z, r0.z
    exp r3.w, r0.w
    mul r0, r2, r3
    mad r2, r2, r3, c23.y
    mul r3.xyz, r2.x, c9
    mov r3.w, r0.x
    mul r3, r0.y, r3
    mad r3.xyz, r2.y, c10, r3
    mul r3, r0.z, r3
    mad r3.xyz, r2.z, c11, r3
    mul r0, r0.w, r3
    mad o2.xyz, r2.w, c12, r0
    mov o0, v3
    mov o1, c24.x
    mov o2.w, r0.w
    mov r12, r1
    mov o4.w, c24.x
    mov o5, r1
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o3, r12

// approximately 94 instruction slots used
 

