//
// Generated by Microsoft (R) HLSL Shader Compiler 9.19.949.1104
//
// Parameters:
//
//   float4 CameraPosition;
//   float4 FogDistanceScale;
//   float4 FogExtinctionDistance;
//   float4 fisattering[4];
//   float4 FogMaxHeight;
//   float4 FogMinHeight;
//   float4 FogStartDistance;
//   float4 lightzMapScale[3];
//   float4x4 LocalToWorld;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                  Reg   Size
//   --------------------- ----- ----
//   ViewProjectionMatrix  c0       4
//   CameraPosition        c4       1
//   LocalToWorld          c5       4
//   fisattering       c9       4
//   WorldToLocal          c13      3
//   lightzMapScale         c16      3
//   FogDistanceScale      c19      1
//   FogExtinctionDistance c20      1
//   FogStartDistance      c21      1
//   FogMinHeight          c22      1
//   FogMaxHeight          c23      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c24, 0.00784313772, -1, 0.00100000005, 0
    def c25, 9.99999975e-005, 2.20000005, 0, 0
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_color1 v3
    dcl_texcoord5 v4
    dcl_texcoord6 v5
    dcl_texcoord7 v6
    dcl_texcoord v7
    dcl_color o0
    dcl_texcoord o1
    dcl_texcoord2 o2
    dcl_texcoord3 o3
    dcl_texcoord4 o4
    dcl_texcoord5 o5
    dcl_texcoord6 o6
    dcl_texcoord7 o7.xyz
    dcl_position o8
    mul r0, c6, v0.y
    mad r0, c5, v0.x, r0
    mad r0, c7, v0.z, r0
    mad r0, c8, v0.w, r0
    mul r1, r0.y, c1
    mad r1, c0, r0.x, r1
    mad r1, c2, r0.z, r1
    mad o8, c3, r0.w, r1
    mad r1.xyz, r0, -c4.w, c4
    mul r2.xyz, r1.y, c14
    mad r1.xyw, c13.xyzz, r1.x, r2.xyzz
    mad r1.xyz, c15, r1.z, r1.xyww
    mad r2.xyz, v1, c24.x, c24.y
    dp3 o6.x, r2, r1
    mad r3, v2, c24.x, c24.y
    mul r4.xyz, r2.yzxw, r3.zxyw
    mad r4.xyz, r3.yzxw, r2.zxyw, -r4
    dp3 o7.x, r2, c15
    mul r2.xyz, r3.w, r4
    dp3 o6.y, r2, r1
    dp3 o7.y, r2, c15
    dp3 o6.z, r3, r1
    dp3 o7.z, r3, c15
    max r1.xyz, c25.x, v4_abs
    log r2.x, r1.x
    log r2.y, r1.y
    log r2.z, r1.z
    mul r1.xyz, r2, c25.y
    exp r2.x, r1.x
    exp r2.y, r1.y
    exp r2.z, r1.z
    mul o2.xyz, r2, c16
    max r1.xyz, c25.x, v5_abs
    log r2.x, r1.x
    log r2.y, r1.y
    log r2.z, r1.z
    mul r1.xyz, r2, c25.y
    exp r2.x, r1.x
    exp r2.y, r1.y
    exp r2.z, r1.z
    mul o3.xyz, r2, c17
    max r1.xyz, c25.x, v6_abs
    log r2.x, r1.x
    log r2.y, r1.y
    log r2.z, r1.z
    mul r1.xyz, r2, c25.y
    exp r2.x, r1.x
    exp r2.y, r1.y
    exp r2.z, r1.z
    mul o4.xyz, r2, c18
    mov o0, v3
    mul o1, c24_abs.yyww, v7.xyxx
    add r1.xyz, r0, -c4
    mov o5, r0
    sge r0.x, c24.z, r1_abs.z
    lrp r2.x, r0.x, c24.z, r1.z
    dp3 r0.x, r1, r1
    rcp r0.y, r2.x
    mov r0.z, c4.z
    add r1, -r0.z, c22
    mul_sat r1, r0.y, r1
    add r2, -r0.z, c23
    mul_sat r2, r0.y, r2
    add r1, -r1, r2
    rsq r0.x, r0.x
    rcp r0.x, r0.x
    add r0, r0.x, -c21
    max r0, r0, c24.w
    mul r0, r1_abs, r0
    slt r1, r0, c20
    mul r0, r0, c19
    exp r2.x, r0.x
    exp r2.y, r0.y
    exp r2.z, r0.z
    exp r2.w, r0.w
    mad r0, r1, r2, c24.y
    mul r1, r1, r2
    mul r2.xyz, r0.x, c9
    mov r2.w, r1.x
    mul r2, r1.y, r2
    mad r2.xyz, r0.y, c10, r2
    mul r2, r1.z, r2
    mad r2.xyz, r0.z, c11, r2
    mul r1, r1.w, r2
    mad r0.xyz, r0.w, c12, r1
    mov o6.w, r1.w
    mov o2.w, r0.x
    mov o3.w, r0.y
    mov o4.w, r0.z

// approximately 89 instruction slots used
 

