//
// Generated by Microsoft (R) HLSL Shader Compiler 9.19.949.1104
//
// Parameters:
//
//   float4 CameraPosition;
//   float4 lightzMapScale[3];
//   float4x4 LocalToWorld;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                 Reg   Size
//   -------------------- ----- ----
//   ViewProjectionMatrix c0       4
//   CameraPosition       c4       1
//   LocalToWorld         c5       4
//   WorldToLocal         c9       3
//   lightzMapScale        c12      3
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c15, 0.00784313772, -1, 9.99999975e-005, 2.20000005
    def c16, 0, 0, 0, 0
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_color1 v3
    dcl_texcoord5 v4
    dcl_texcoord6 v5
    dcl_texcoord7 v6
    dcl_color o0
    dcl_texcoord o1
    dcl_texcoord2 o2
    dcl_texcoord3 o3
    dcl_texcoord4 o4
    dcl_texcoord5 o5
    dcl_texcoord6 o6
    dcl_texcoord7 o7.xyz
    dcl_position o8
    mul r0, c6, v0.y
    mad r0, c5, v0.x, r0
    mad r0, c7, v0.z, r0
    mad r0, c8, v0.w, r0
    mad r1.xyz, r0, -c4.w, c4
    mul r2.xyz, r1.y, c10
    mad r1.xyw, c9.xyzz, r1.x, r2.xyzz
    mad r1.xyz, c11, r1.z, r1.xyww
    mad r2.xyz, v1, c15.x, c15.y
    dp3 o6.x, r2, r1
    mad r3, v2, c15.x, c15.y
    mul r4.xyz, r2.yzxw, r3.zxyw
    mad r4.xyz, r3.yzxw, r2.zxyw, -r4
    dp3 o7.x, r2, c11
    mul r2.xyz, r3.w, r4
    dp3 o6.y, r2, r1
    dp3 o7.y, r2, c11
    dp3 o6.z, r3, r1
    dp3 o7.z, r3, c11
    max r1.xyz, c15.z, v4_abs
    log r2.x, r1.x
    log r2.y, r1.y
    log r2.z, r1.z
    mul r1.xyz, r2, c15.w
    exp r2.x, r1.x
    exp r2.y, r1.y
    exp r2.z, r1.z
    mul o2.xyz, r2, c12
    max r1.xyz, c15.z, v5_abs
    log r2.x, r1.x
    log r2.y, r1.y
    log r2.z, r1.z
    mul r1.xyz, r2, c15.w
    exp r2.x, r1.x
    exp r2.y, r1.y
    exp r2.z, r1.z
    mul o3.xyz, r2, c13
    max r1.xyz, c15.z, v6_abs
    log r2.x, r1.x
    log r2.y, r1.y
    log r2.z, r1.z
    mul r1.xyz, r2, c15.w
    exp r2.x, r1.x
    exp r2.y, r1.y
    exp r2.z, r1.z
    mul o4.xyz, r2, c14
    mov o0, v3
    mov o1, c16.x
    mov o2.w, c16.x
    mov o3.w, c16.x
    mov o4.w, c16.x
    mul r1, r0.y, c1
    mad r1, c0, r0.x, r1
    mad r1, c2, r0.z, r1
    mad r0, c3, r0.w, r1
    mov r12, r0
    mov o8, r0
    mov o6.w, c16.x
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o5, r12

// approximately 58 instruction slots used
 

