//
// Generated by Microsoft (R) HLSL Shader Compiler 9.19.949.1104
//
// Parameters:
//
//   float4x3 bonezatrices[75];
//   float4 CameraPosition;
//   float4x4 LocalToWorld;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                 Reg   Size
//   -------------------- ----- ----
//   ViewProjectionMatrix c0       4
//   CameraPosition       c4       1
//   bonezatrices         c5     225
//   LocalToWorld         c230     4
//   WorldToLocal         c234     3
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c237, 0.5, 0, 0, 0
    def c238, 3, 1, 0, -0.00784313772
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_blendindices v3
    dcl_blendweight v4
    dcl_color o0
    dcl_color1 o1.xyz
    dcl_texcoord6 o2.xyz
    dcl_texcoord7 o3
    dcl_position o4
    mad r0.w, v2.w, -c238.w, -c238.y
    mad r1.xyz, v2, -c238.w, -c238.y
    mul r2, c238.x, v3
    mova a0, r2
    mul r2, v4.y, c5[a0.y]
    mad r2, v4.x, c5[a0.x], r2
    mad r2, v4.z, c5[a0.z], r2
    mad r2, v4.w, c5[a0.w], r2
    dp3 r0.x, r1, r2
    mul r3, v4.y, c6[a0.y]
    mad r3, v4.x, c6[a0.x], r3
    mad r3, v4.z, c6[a0.z], r3
    mad r3, v4.w, c6[a0.w], r3
    dp3 r0.y, r1, r3
    mul r4, v4.y, c7[a0.y]
    mad r4, v4.x, c7[a0.x], r4
    mad r4, v4.z, c7[a0.z], r4
    mad r4, v4.w, c7[a0.w], r4
    dp3 r0.z, r1, r4
    mad o0, r0, c237.x, c237.x
    mad r0.xyz, v1.yzxw, -c238.w, -c238.y
    dp3 r1.x, r0.zxyw, r2
    dp3 r1.y, r0.zxyw, r3
    dp3 r1.z, r0.zxyw, r4
    mad o1.xyz, r1, c237.x, c237.x
    mad r5, v0.xyzx, c238.yyyz, c238.zzzy
    dp4 r0.w, r5, r3
    mul r6, r0.w, c231
    dp4 r0.w, r5, r2
    dp4 r1.w, r5, r4
    mad r5, c230, r0.w, r6
    mad r5, c232, r1.w, r5
    add r5, r5, c233
    mad r6.xyz, r5, -c4.w, c4
    mul r7.xyz, r6.y, c235
    mad r6.xyw, c234.xyzz, r6.x, r7.xyzz
    mad r6.xyz, c236, r6.z, r6.xyww
    dp3 o2.x, r1, r6
    mad r1, v2, -c238.w, -c238.y
    mul r7.xyz, r0, r1.zxyw
    mad r0.xyz, r1.yzxw, r0.yzxw, -r7
    mul r0.xyz, r1.w, r0
    dp3 r7.x, r0, r2
    dp3 r2.x, r1, r2
    dp3 r7.y, r0, r3
    dp3 r2.y, r1, r3
    dp3 r2.z, r1, r4
    dp3 r7.z, r0, r4
    dp3 o2.y, r7, r6
    dp3 o2.z, r2, r6
    mul r0, r5.y, c1
    mad r0, c0, r5.x, r0
    mad r0, c2, r5.z, r0
    mad r0, c3, r5.w, r0
    mov r12, r0
    mov o4, r0
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o3, r12

// approximately 56 instruction slots used
 

