//
// Generated by Microsoft (R) HLSL Shader Compiler 9.19.949.1104
//
// Parameters:
//
//   float4 CameraPosition;
//   float3 DecalLocalBinormal;
//   float3 DecalLocation;
//   float2 DecalOffset;
//   float4 InvMaxTesselationLevel_ZScale;
//   float4 InvTerrainSize_SectionBase;
//   float3 lightzDirection;
//   float4x4 LocalToView;
//   float4x4 LocalToWorld;
//   float4 TessellationDistanceScale;
//   float4x4 ViewProjectionMatrix;
//   float4x4 WorldToDecal;
//
//
// Registers:
//
//   Name                          Reg   Size
//   ----------------------------- ----- ----
//   ViewProjectionMatrix          c0       4
//   CameraPosition                c4       1
//   LocalToWorld                  c10      4
//   LocalToView                   c14      4
//   WorldToDecal                  c18      4
//   DecalLocation                 c22      1
//   DecalOffset                   c23      1
//   DecalLocalBinormal            c24      1
//   InvMaxTesselationLevel_ZScale c25      1
//   InvTerrainSize_SectionBase    c26      1
//   TessellationDistanceScale     c27      1
//   lightzDirection                c28      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c5, 0, -1, 256, -32768
    def c6, 16384, 16384, 0.5, 0
    def c7, 8192, 8192, 0, 0
    def c8, 4096, 4096, 0, 0
    def c9, 0, 4096, 0, 0
  dcl_2d s0
    dcl_position v0
    dcl_blendweight v1
    dcl_tangent v2
    dcl_normal v3
    dcl_texcoord o0.xyz
    dcl_texcoord1 o1.xy
    dcl_texcoord2 o2
    dcl_texcoord4 o3.xyz
    dcl_texcoord5 o4
    dcl_texcoord6 o5.xyz
    dcl_texcoord7 o6
    dcl_position o7
    mad r0.x, v3.w, c5.z, v3.z
    add r0.x, r0.x, c5.w
    mul r0.x, r0.x, c25.y
    mad r0.y, v0.w, c5.z, v0.z
    add r0.y, r0.y, c5.w
    mul r0.y, r0.y, c25.y
    mul r1.xy, c25.x, v0
    mul r0.z, r1.y, c15.z
    mad r0.z, c14.z, r1.x, r0.z
    mad r0.z, c16.z, r0.y, r0.z
    add r0.z, r0.z, c17.z
    frc r0.w, v3.x
    add r0.w, -r0.w, v3.x
    mova a0.x, r0.w
    mov r2.x, c5[a0.x].x
    mad r0.w, r0.z, c27.x, -r2.x
    mad r0.z, r0.z, c27.x, -r2.x
    rcp r2.x, c5[a0.x].y
    rcp r2.y, c5[a0.x].y
    mul_sat r0.w, r0.w, r2.x
    lrp r1.w, r0.w, r0.x, r0.y
    mov r3.xy, c5
    mad o0.xyz, c26.zwzw, r3_abs.yyxw, r1.xyww
    mad r3, c22.xyzx, r3_abs.yyyx, r3_abs.xxxy
    mul r4.xy, c25.y, v2
    mov r4.zw, c5_abs.xyyx
    nrm r5.xyz, r4.zwxw
    nrm r6.xyz, r4.wzyw
    mul r2.xzw, r5.zyxy, r6.yyzx
    mad r2.xzw, r5.yyzx, r6.zyxy, -r2
    mad r4.xyz, r2.xzww, v1.x, r1.xyww
    mul r7, r4.y, c11
    mad r7, c10, r4.x, r7
    mad r4, c12, r4.z, r7
    add r4, r4, c13
    add r3, -r3, r4
    mul r4.xy, r3.y, c19
    mad r3.xy, c18, r3.x, r4
    mad r3.xy, c20, r3.z, r3
    mad r3.xy, c21, r3.w, r3
    add r3.xy, -r3, c23
    add o1.xy, r3, c6.z
    dp3 r0.w, c24, r2.xzww
    mad r3.xyz, r0.w, -r2.xzww, c24
    nrm r4.xyz, r3
    mul r3.xyz, r2.zwxw, r4.zxyw
    mad r3.xyz, r4.yzxw, r2.wxzw, -r3
    dp3 r0.w, r5, r3
    dp3 r1.w, r6, r3
    mov o2.x, -r0.w
    dp3 r0.w, r5, r4
    dp3 r3.x, r6, r4
    mov o2.y, -r0.w
    mov o2.z, -r1.w
    mov o2.w, -r3.x
    mul_sat r0.z, r0.z, r2.y
    lrp r1.z, r0.z, r0.x, r0.y
    mad r0.xyz, r2.xzww, v1.x, r1
    mul r1, r0.y, c11
    mad r1, c10, r0.x, r1
    mad r0, c12, r0.z, r1
    add r0, r0, c13
    mad r1.xyz, r0, -c4.w, c4
    mul r1.xy, r1, c25.zwzw
    dp3 r3.x, r1, c10
    dp3 r3.y, r1, c11
    dp3 r3.z, r1, c12
    dp3 o5.x, r5, r3
    dp3 o5.y, r6, r3
    dp3 o5.z, r2.xzww, r3
    mov r1.zw, c25
    mul r1.xy, r1.zwzw, c28
    mov r1.z, c28.z
    dp3 r3.x, r1, c10
    dp3 r3.y, r1, c11
    dp3 r3.z, r1, c12
    dp3 o3.x, r5, r3
    dp3 o3.y, r6, r3
    dp3 o3.z, r2.xzww, r3
    mul o4, v1.x, c5_abs.xxxy
    mul r1, r0.y, c1
    mad r1, c0, r0.x, r1
    mad r1, c2, r0.z, r1
    mad r0, c3, r0.w, r1
    mov r12, r0
    mov o7, r0
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o6, r12

// approximately 92 instruction slots used
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