//
// Generated by Microsoft (R) HLSL Shader Compiler 9.19.949.1104
//
// Parameters:
//
//   float4 CameraPosition;
//   float4 DisplacementExtents;
//   float GameTime;
//   float3 lightzDirection;
//   float4x4 LocalToWorld;
//   float4 PositionTimeOffsets;
//   float4 ShadowCoordinateScaleBias;
//   float4 TimeScales;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                      Reg   Size
//   ------------------------- ----- ----
//   ViewProjectionMatrix      c0       4
//   CameraPosition            c4       1
//   LocalToWorld              c5       4
//   WorldToLocal              c9       3
//   ShadowCoordinateScaleBias c12      1
//   GameTime                  c13      1
//   DisplacementExtents       c14      1
//   PositionTimeOffsets       c15      1
//   TimeScales                c16      1
//   lightzDirection            c17      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c18, 0.159154937, 0.5, 6.28318548, -3.14159274
    def c19, 0.00784313772, -1, 1, 0
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_color1 v3
    dcl_color v4
    dcl_texcoord v5
    dcl_color o0
    dcl_texcoord o1.xy
    dcl_texcoord1 o2
    dcl_texcoord4 o3.xyz
    dcl_texcoord5 o4
    dcl_texcoord6 o5.xyz
    dcl_texcoord7 o6
    dcl_position o7
    mad o1.xy, v4, c12, c12.wzzw
    mul r0.xy, c15, v0
    add r0.x, r0.y, r0.x
    mad r0.x, c15.z, v0.z, r0.x
    add r0.x, r0.x, c13.x
    mul r0.xyz, r0.x, c16
    mul r0.xyz, r0, v3.w
    mad r0.xyz, r0, c18.x, c18.y
    frc r0.xyz, r0
    mad r0.xyz, r0, c18.z, c18.w
    sincos r1.y, r0.y
    mul r0.y, r1.y, v3.z
    mad r0.y, r0.y, c14.y, v0.y
    mul r1, r0.y, c6
    sincos r2.x, r0.x
    sincos r3.y, r0.z
    mul r0.x, r2.x, v3.x
    mad r0.x, r0.x, c14.x, v0.x
    mad r0, c5, r0.x, r1
    mul r1.x, r3.y, v3.y
    mad r1.x, r1.x, c14.z, v0.z
    mad r0, c7, r1.x, r0
    mad r0, c8, v0.w, r0
    mad r1.xyz, r0, -c4.w, c4
    mul r2.xyz, r1.y, c10
    mad r1.xyw, c9.xyzz, r1.x, r2.xyzz
    mad r1.xyz, c11, r1.z, r1.xyww
    mad r2.xyz, v1, c19.x, c19.y
    dp3 o5.x, r2, r1
    mad r3, v2, c19.x, c19.y
    mul r4.xyz, r2.yzxw, r3.zxyw
    mad r4.xyz, r3.yzxw, r2.zxyw, -r4
    mul r4.xyz, r3.w, r4
    dp3 o5.y, r4, r1
    dp3 o5.z, r3, r1
    mov r1.xyz, c17
    mul r5.xyz, r1.y, c10
    mad r1.xyw, c9.xyzz, r1.x, r5.xyzz
    mad r1.xyz, c11, r1.z, r1.xyww
    dp3 o3.x, r2, r1
    dp3 o3.y, r4, r1
    dp3 o3.z, r3, r1
    mov o0, v3
    mul o2, c19.zzww, v5.xyxx
    mov o4, c19.w
    mul r1, r0.y, c1
    mad r1, c0, r0.x, r1
    mad r1, c2, r0.z, r1
    mad r0, c3, r0.w, r1
    mov r12, r0
    mov o7, r0
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o6, r12

// approximately 72 instruction slots used
 

