//
// Generated by Microsoft (R) HLSL Shader Compiler 9.19.949.1104
//
// Parameters:
//
//   float4x3 bonezatrices[75];
//   float4x4 LocalToWorld;
//   float4x4 ProjectionMatrix;
//   float4x4 ShadowMatrix;
//
//
// Registers:
//
//   Name             Reg   Size
//   ---------------- ----- ----
//   bonezatrices     c5     225
//   LocalToWorld     c230     4
//   ShadowMatrix     c234     4
//   ProjectionMatrix c238     4
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c0, 3, 1, 0, -0.00784313772
    def c1, 0.5, 0, 0, 0
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_blendindices v3
    dcl_blendweight v4
    dcl_texcoord v5
    dcl_color o0
    dcl_color1 o1.xyz
    dcl_texcoord o2.xy
    dcl_texcoord7 o3
    dcl_position o4
    mad r0, v0.xyzx, c0.yyyz, c0.zzzy
    mul r1, c0.x, v3
    mova a0, r1
    mul r1, v4.y, c6[a0.y]
    mad r1, v4.x, c6[a0.x], r1
    mad r1, v4.z, c6[a0.z], r1
    mad r1, v4.w, c6[a0.w], r1
    dp4 r1.w, r0, r1
    mul r2, r1.w, c231
    mul r3, v4.y, c5[a0.y]
    mad r3, v4.x, c5[a0.x], r3
    mad r3, v4.z, c5[a0.z], r3
    mad r3, v4.w, c5[a0.w], r3
    dp4 r1.w, r0, r3
    mad r2, c230, r1.w, r2
    mul r4, v4.y, c7[a0.y]
    mad r4, v4.x, c7[a0.x], r4
    mad r4, v4.z, c7[a0.z], r4
    mad r4, v4.w, c7[a0.w], r4
    dp4 r0.x, r0, r4
    mad r0, c232, r0.x, r2
    add r0, r0, c233
    mul r2, r0.y, c239
    mad r2, c238, r0.x, r2
    mad r2, c240, r0.z, r2
    mad o4, c241, r0.w, r2
    mul r2, r0.y, c235
    mad r2, c234, r0.x, r2
    mad r2, c236, r0.z, r2
    mad o3, c237, r0.w, r2
    mad r0.xyz, v2, -c0.w, -c0.y
    dp3 r2.x, r0, r3
    dp3 r2.y, r0, r1
    dp3 r2.z, r0, r4
    mad r2.w, v2.w, -c0.w, -c0.y
    mad o0, r2, c1.x, c1.x
    mad r0.xyz, v1, -c0.w, -c0.y
    dp3 r2.x, r0, r3
    dp3 r2.y, r0, r1
    dp3 r2.z, r0, r4
    mad o1.xyz, r2, c1.x, c1.x
    mov o2.xy, v5

// approximately 42 instruction slots used
 

