//
// Generated by Microsoft (R) HLSL Shader Compiler 9.19.949.1104
//
// Parameters:
//
//   float4 CameraPosition;
//   float3 DecalLocalBinormal;
//   float3 DecalLocation;
//   float2 DecalOffset;
//   float4 InvMaxTesselationLevel_ZScale;
//   float4 InvTerrainSize_SectionBase;
//   float4 lightzPositionAndInvRadius;
//   float4x4 LocalToWorld;
//   float4x4 ViewProjectionMatrix;
//   float4x4 WorldToDecal;
//
//
// Registers:
//
//   Name                          Reg   Size
//   ----------------------------- ----- ----
//   ViewProjectionMatrix          c0       4
//   CameraPosition                c4       1
//   LocalToWorld                  c5       4
//   WorldToDecal                  c9       4
//   DecalLocation                 c13      1
//   DecalOffset                   c14      1
//   DecalLocalBinormal            c15      1
//   InvMaxTesselationLevel_ZScale c16      1
//   InvTerrainSize_SectionBase    c17      1
//   lightzPositionAndInvRadius     c18      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c19, 256, -32768, 1, 0
    def c20, 0.5, 0, 0, 0
  dcl_2d s0
    dcl_position v0
    dcl_blendweight v1
    dcl_tangent v2
    dcl_texcoord o0.xyz
    dcl_texcoord1 o1.xy
    dcl_texcoord2 o2
    dcl_texcoord4 o3.xyz
    dcl_texcoord5 o4
    dcl_texcoord6 o5.xyz
    dcl_texcoord7 o6
    dcl_position o7
    mad r0.x, v0.w, c19.x, v0.z
    add r0.x, r0.x, c19.y
    mul r0.z, r0.x, c16.y
    mul r0.xy, c16.x, v0
    mov r1.zw, c19
    mad o0.xyz, c17.zwzw, r1.zzww, r0
    mad r1, c13.xyzx, r1.zzzw, r1.wwwz
    mul r2.xy, c16.y, v2
    mov r2.zw, c19
    nrm r3.xyz, r2.zwxw
    nrm r4.xyz, r2.wzyw
    mul r2.xyz, r3.zxyw, r4.yzxw
    mad r2.xyz, r3.yzxw, r4.zxyw, -r2
    mad r0.xyz, r2, v1.x, r0
    mul r5, r0.y, c6
    mad r5, c5, r0.x, r5
    mad r0, c7, r0.z, r5
    add r0, r0, c8
    add r1, -r1, r0
    mul r5.xy, r1.y, c10
    mad r1.xy, c9, r1.x, r5
    mad r1.xy, c11, r1.z, r1
    mad r1.xy, c12, r1.w, r1
    add r1.xy, -r1, c14
    add o1.xy, r1, c20.x
    dp3 r1.x, c15, r2
    mad r1.xyz, r1.x, -r2, c15
    nrm r5.xyz, r1
    mul r1.xyz, r2.yzxw, r5.zxyw
    mad r1.xyz, r5.yzxw, r2.zxyw, -r1
    dp3 r1.w, r3, r1
    dp3 r1.x, r4, r1
    mov o2.x, -r1.w
    dp3 r1.y, r3, r5
    dp3 r1.z, r4, r5
    mov o2.yzw, -r1.xyxz
    mad r1.xyz, r0, -c4.w, c4
    mul r1.xy, r1, c16.zwzw
    dp3 r5.x, r1, c5
    dp3 r5.y, r1, c6
    dp3 r5.z, r1, c7
    dp3 o5.x, r3, r5
    dp3 o5.y, r4, r5
    dp3 o5.z, r2, r5
    add r1.xyz, -r0, c18
    mul r5.xy, r1, c16.zwzw
    mov r5.z, r1.z
    mul o4.xyz, r1, c18.w
    dp3 r1.x, r5, c5
    dp3 r1.y, r5, c6
    dp3 r1.z, r5, c7
    dp3 o3.x, r3, r1
    dp3 o3.y, r4, r1
    dp3 o3.z, r2, r1
    mov o4.w, v1.x
    mul r1, r0.y, c1
    mad r1, c0, r0.x, r1
    mad r1, c2, r0.z, r1
    mad r0, c3, r0.w, r1
    mov r12, r0
    mov o7, r0
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o6, r12

// approximately 67 instruction slots used
 

