//
// Generated by Microsoft (R) HLSL Shader Compiler 9.19.949.1104
//
// Parameters:
//
//   float4 CameraPosition;
//   float4 InvMaxTesselationLevel_ZScale;
//   float4 InvTerrainSize_SectionBase;
//   float4 lightzMapScale;
//   float4x4 LocalToView;
//   float4x4 LocalToWorld;
//   float4 TessellationDistanceScale;
//   float4x4 ViewProjectionMatrix;
//
//
// Registers:
//
//   Name                          Reg   Size
//   ----------------------------- ----- ----
//   ViewProjectionMatrix          c0       4
//   CameraPosition                c4       1
//   LocalToWorld                  c10      4
//   LocalToView                   c14      4
//   InvMaxTesselationLevel_ZScale c18      1
//   InvTerrainSize_SectionBase    c19      1
//   TessellationDistanceScale     c20      1
//   lightzMapScale                 c21      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c5, 0, -1, 256, -32768
    def c6, 16384, 16384, 0.5, 0
    def c7, 8192, 8192, 0, 0
    def c8, 4096, 4096, 0, 0
    def c9, 0, 4096, 0, 0
  dcl_2d s0
    dcl_position v0
    dcl_blendweight v1
    dcl_tangent v2
    dcl_normal v3
    dcl_texcoord o0.xyz
    dcl_texcoord1 o1.xy
    dcl_texcoord2 o2.xyz
    dcl_texcoord5 o3
    dcl_texcoord6 o4
    dcl_texcoord7 o5.xyz
    dcl_position o6
    mad r0.x, v3.w, c5.z, v3.z
    add r0.x, r0.x, c5.w
    mul r0.x, r0.x, c18.y
    mad r0.y, v0.w, c5.z, v0.z
    add r0.y, r0.y, c5.w
    mul r0.y, r0.y, c18.y
    mul r1.xy, c18.x, v0
    mul r0.z, r1.y, c15.z
    mad r0.z, c14.z, r1.x, r0.z
    mad r0.z, c16.z, r0.y, r0.z
    add r0.z, r0.z, c17.z
    frc r0.w, v3.x
    add r0.w, -r0.w, v3.x
    mova a0.x, r0.w
    mov r2.x, c5[a0.x].x
    mad r0.w, r0.z, c20.x, -r2.x
    mad r0.z, r0.z, c20.x, -r2.x
    rcp r2.x, c5[a0.x].y
    rcp r2.y, c5[a0.x].y
    mul_sat r0.w, r0.w, r2.x
    lrp r1.w, r0.w, r0.x, r0.y
    mov r3.xy, c5
    mad r2.xzw, c19.zywz, r3_abs.yyyx, r1.xyyw
    add r3.xy, r2.xzzw, c6.z
    mov o0.xyz, r2.xzww
    mul o1.xy, r3, c19
    mul_sat r0.z, r0.z, r2.y
    lrp r1.z, r0.z, r0.x, r0.y
    mul r0.xy, c18.y, v2
    mov r0.zw, c5_abs.xyyx
    nrm r2.xyz, r0.zwxw
    nrm r3.xyz, r0.wzyw
    mul r0.xyz, r2.zxyw, r3.yzxw
    mad r0.xyz, r2.yzxw, r3.zxyw, -r0
    mad r1.xyz, r0, v1.x, r1
    mul r4, r1.y, c11
    mad r4, c10, r1.x, r4
    mad r1, c12, r1.z, r4
    add r1, r1, c13
    mad r4.xyz, r1, -c4.w, c4
    mul r4.xy, r4, c18.zwzw
    dp3 r5.x, r4, c10
    dp3 r5.y, r4, c11
    dp3 r5.z, r4, c12
    dp3 o4.x, r2, r5
    dp3 o4.y, r3, r5
    dp3 o4.z, r0, r5
    mov r4.x, c10.z
    mov r4.y, c11.z
    mov r4.z, c12.z
    dp3 o5.x, r2, r4
    dp3 o5.y, r3, r4
    dp3 o5.z, r0, r4
    mov o2.xyz, c21
    mul r0, r1.y, c1
    mad r0, c0, r1.x, r0
    mad r0, c2, r1.z, r0
    mad r0, c3, r1.w, r0
    mov r12, r0
    mov o6, r0
    mov o4.w, c5.x
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o3, r12

// approximately 65 instruction slots used
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