//
// Generated by Microsoft (R) HLSL Shader Compiler 9.19.949.1104
//
// Parameters:
//
//   float AxisRotationVectorSourceIndex;
//   float4 AxisRotationVectors[2];
//   float4 CameraPosition;
//   float4 CameraRight;
//   float4 CameraUp;
//   float4 CameraWorldPosition;
//   float3 lightzDirection;
//   float4x4 LocalToWorld;
//   float3 ParticleUpRightResultScalars;
//   float4x4 ViewProjectionMatrix;
//
//
// Registers:
//
//   Name                          Reg   Size
//   ----------------------------- ----- ----
//   ViewProjectionMatrix          c0       4
//   CameraPosition                c4       1
//   LocalToWorld                  c5       4
//   AxisRotationVectors           c9       2
//   CameraWorldPosition           c11      1
//   CameraRight                   c12      1
//   CameraUp                      c13      1
//   AxisRotationVectorSourceIndex c14      1
//   ParticleUpRightResultScalars  c15      1
//   lightzDirection                c16      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c17, 0.00999999978, 0.159154937, 0.5, 0
    def c18, 6.28318548, -3.14159274, 0, 0
  dcl_2d s0
    dcl_position v0
    dcl_normal v1
    dcl_tangent v2
    dcl_texcoord v3
    dcl_blendweight v4
    dcl_texcoord1 v5
    dcl_texcoord2 v6
    dcl_texcoord3 v7
    dcl_texcoord o0.xy
    dcl_texcoord1 o1.xy
    dcl_texcoord2 o2
    dcl_texcoord3 o3
    dcl_texcoord4 o4.xyz
    dcl_texcoord5 o5
    dcl_texcoord6 o6.xyz
    dcl_texcoord7 o7
    dcl_position o8
    mul r0.xyz, c6, v1.y
    mad r0.xyz, c5, v1.x, r0
    mad r0.xyz, c7, v1.z, r0
    mad r0.xyz, c8, v1.w, r0
    mul r1, c6, v0.y
    mad r1, c5, v0.x, r1
    mad r1, c7, v0.z, r1
    mad r1, c8, v0.w, r1
    add r0.xyz, -r0, r1
    dp3 r0.w, r0, r0
    max r0.w, r0.w, c17.x
    rsq r0.w, r0.w
    mul r0.xyz, r0, r0.w
    add r2.xyz, -r1.zxyw, c11.zxyw
    dp3 r0.w, r2, r2
    max r0.w, r0.w, c17.x
    rsq r0.w, r0.w
    mul r2.xyz, r2, r0.w
    mul r3.xyz, r0.yzxw, r2
    mad r3.xyz, r2.zxyw, r0.zxyw, -r3
    mov r0.xyz, -r0
    dp3 r2.w, r3, r3
    max r2.w, r2.w, c17.x
    rsq r2.w, r2.w
    mul r3.xyz, r3, r2.w
    mov r3.w, c17.w
    mul r3, r3, c15.y
    mad r2.w, v4.x, c17.y, c17.z
    frc r2.w, r2.w
    mad r2.w, r2.w, c18.x, c18.y
    sincos r4.xy, r2.w
    mul r5, r4.y, c12
    mad r5, -r4.x, c13, r5
    mad r3, r5, c15.x, r3
    slt r2.w, c14.x, -c14.x
    frc r4.z, c14.x
    add r4.w, -r4.z, c14.x
    slt r4.z, -r4.z, r4.z
    mad r2.w, r2.w, r4.z, r4.w
    mova a0.x, r2.w
    mul r5.xyz, r2, c9[a0.x].yzxw
    mad r2.xyz, r2.zxyw, c9[a0.x].zxyw, -r5
    dp3 r4.z, r2, r2
    max r4.z, r4.z, c17.x
    rsq r4.z, r4.z
    mul r2.xyz, r2, r4.z
    mad r2.xyz, r2, c9[a0.x].w, -c9[a0.x]
    slt r4.z, -r2.w, r2.w
    sge r2.w, -r2.w, r2.w
    mad r5.xyz, r4.z, r2, c9[a0.x]
    mad r2.xyz, r2.w, r2, c9[a0.x]
    mov r5.w, c17.w
    mad r3, r5, c15.z, r3
    add r4.zw, -c17.z, v6
    mul r4.zw, r4, v2.xyxy
    mad r1, r4.z, r3, r1
    mul r5, r4.x, c12
    mad r5, r4.y, c13, r5
    mov r0.w, c17.w
    mul r0, r0, c15.y
    mad r0, r5, c15.x, r0
    mov r2.w, c17.w
    mad r0, r2, c15.z, r0
    mad r1, r4.w, r0, r1
    mad r2.xyz, r1, -c4.w, c4
    dp3 o6.x, r3, r2
    dp3 o6.y, r0, r2
    mul r4.xyz, r3.zxyw, r0.yzxw
    mad r4.xyz, r3.yzxw, r0.zxyw, -r4
    dp3 o4.x, r3, c16
    dp3 o4.y, r0, c16
    nrm r0.xyz, r4
    dp3 o6.z, r0, r2
    dp3 o4.z, r0, c16
    mov o0.xy, v3
    mov o1.xy, v5
    mov o2, v6
    mov o3, v7
    mov o5, c17.w
    mul r0, r1.y, c1
    mad r0, c0, r1.x, r0
    mad r0, c2, r1.z, r0
    mad r0, c3, r1.w, r0
    mov r12, r0
    mov o8, r0
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o7, r12

// approximately 94 instruction slots used
 

