//
// Generated by Microsoft (R) HLSL Shader Compiler 9.19.949.1104
//
// Parameters:
//
//   float4 CameraPosition;
//   float4 lightzMapScale[3];
//   float4x4 LocalToWorld;
//   float QuadHeight;
//   float4x4 ViewProjectionMatrix;
//   float4 ViewX;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                 Reg   Size
//   -------------------- ----- ----
//   ViewProjectionMatrix c0       4
//   CameraPosition       c4       1
//   LocalToWorld         c5       4
//   WorldToLocal         c9       3
//   lightzMapScale        c12      3
//   ViewX                c15      1
//   QuadHeight           c16      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c17, 0.00392156886, -1, -2, 3.05185094e-005
    def c18, 0, -3, -4, 9.99999975e-005
    def c19, 0.00784313772, -1, 2.20000005, 0
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_color1 v3
    dcl_texcoord1 v4
    dcl_texcoord2 v5
    dcl_texcoord5 v6
    dcl_texcoord6 v7
    dcl_texcoord7 v8
    dcl_color o0
    dcl_texcoord o1
    dcl_texcoord2 o2
    dcl_texcoord3 o3
    dcl_texcoord4 o4
    dcl_texcoord5 o5
    dcl_texcoord6 o6
    dcl_texcoord7 o7.xyz
    dcl_position o8
    mul r0.x, c17.x, v5.x
    add r0.y, c17.y, v5.y
    if_ge -r0_abs.y, r0_abs.y
      mad r1, c15, -r0.x, v0
    else
      add r0.y, c17.z, v5.y
      if_ge -r0_abs.y, r0_abs.y
        mad r1, c15, r0.x, v0
      else
        mul r0.yz, c16.x, v4.xxyw
        mul r2.xy, r0.yzzw, c17.w
        mul r0.yz, r2.xxyw, r2.xxyw
        add r0.y, r0.z, r0.y
        mul r0.z, c16.x, c16.x
        slt r0.z, r0.z, r0.y
        mad r0.y, c16.x, c16.x, -r0.y
        rsq r0.y, r0.y
        rcp r0.y, r0.y
        mad r2.z, r0.z, -r0.y, r0.y
        mov r2.w, c18.x
        mul r3, c17_abs.xxxy, v5.x
        add r0.yz, c18, v5.y
        mad r4, c15, -r0.x, v0
        mad r4, r2, r3, r4
        sge r0.yz, -r0_abs, r0_abs
        mad r5, c15, r0.x, v0
        mad r2, r2, r3, r5
        mul r3, r0.z, r2
        mad r2, r0.z, -r2, r4
        mad r1, r0.y, r2, r3
      endif
    endif
    mul r0, r1.y, c6
    mad r0, c5, r1.x, r0
    mad r0, c7, r1.z, r0
    mad r0, c8, r1.w, r0
    mul r1, r0.y, c1
    mad r1, c0, r0.x, r1
    mad r1, c2, r0.z, r1
    mad r1, c3, r0.w, r1
    mad r2, v2, c19.x, c19.y
    mad r3.xyz, v1, c19.x, c19.y
    mul r4.xyz, r2.zxyw, r3.yzxw
    mad r4.xyz, r2.yzxw, r3.zxyw, -r4
    mul r4.xyz, r2.w, r4
    mad r0.xyz, r0, -c4.w, c4
    mul r5.xyz, r0.y, c10
    mad r0.xyw, c9.xyzz, r0.x, r5.xyzz
    mad r0.xyz, c11, r0.z, r0.xyww
    dp3 o6.x, r3, r0
    dp3 o6.y, r4, r0
    dp3 o6.z, r2, r0
    dp3 o7.x, r3, c11
    dp3 o7.y, r4, c11
    dp3 o7.z, r2, c11
    max r0.xyz, c18.w, v6_abs
    log r2.x, r0.x
    log r2.y, r0.y
    log r2.z, r0.z
    mul r0.xyz, r2, c19.z
    exp r2.x, r0.x
    exp r2.y, r0.y
    exp r2.z, r0.z
    mul o2.xyz, r2, c12
    max r0.xyz, c18.w, v7_abs
    log r2.x, r0.x
    log r2.y, r0.y
    log r2.z, r0.z
    mul r0.xyz, r2, c19.z
    exp r2.x, r0.x
    exp r2.y, r0.y
    exp r2.z, r0.z
    mul o3.xyz, r2, c13
    max r0.xyz, c18.w, v8_abs
    log r2.x, r0.x
    log r2.y, r0.y
    log r2.z, r0.z
    mul r0.xyz, r2, c19.z
    exp r2.x, r0.x
    exp r2.y, r0.y
    exp r2.z, r0.z
    mul o4.xyz, r2, c14
    mov o0, v3
    mov o1, c18.x
    mov o2.w, c18.x
    mov o3.w, c18.x
    mov o4.w, c18.x
    mov r12, r1
    mov o6.w, c18.x
    mov o8, r1
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o5, r12

// approximately 94 instruction slots used
 

