//
// Generated by Microsoft (R) HLSL Shader Compiler 9.19.949.1104
//
// Parameters:
//
//   float4x3 bonezatrices[75];
//   float4 CameraPosition;
//   float4x4 LocalToWorld;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                 Reg   Size
//   -------------------- ----- ----
//   ViewProjectionMatrix c0       4
//   CameraPosition       c4       1
//   bonezatrices         c5     225
//   LocalToWorld         c230     4
//   WorldToLocal         c234     3
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c237, 3, 1, 0.00784313772, -1
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_blendindices v3
    dcl_blendweight v4
    dcl_texcoord6 v5
    dcl_texcoord7 v6
    dcl_texcoord v7
    dcl_texcoord o0.xy
    dcl_texcoord4 o1.xyz
    dcl_texcoord5 o2
    dcl_position o3
    mov r0.xyz, v0
    add r0.xyz, r0, v5
    mov r0.w, c237.y
    mul r1, c237.x, v3
    mova a0, r1
    mul r1, v4.y, c6[a0.y]
    mad r1, v4.x, c6[a0.x], r1
    mad r1, v4.z, c6[a0.z], r1
    mad r1, v4.w, c6[a0.w], r1
    dp4 r1.w, r0, r1
    mul r2, r1.w, c231
    mul r3, v4.y, c5[a0.y]
    mad r3, v4.x, c5[a0.x], r3
    mad r3, v4.z, c5[a0.z], r3
    mad r3, v4.w, c5[a0.w], r3
    dp4 r1.w, r0, r3
    mad r2, c230, r1.w, r2
    mul r4, v4.y, c7[a0.y]
    mad r4, v4.x, c7[a0.x], r4
    mad r4, v4.z, c7[a0.z], r4
    mad r4, v4.w, c7[a0.w], r4
    dp4 r0.x, r0, r4
    mad r0, c232, r0.x, r2
    add r0, r0, c233
    mad r2.xyz, r0, -c4.w, c4
    mul r5.xyz, r2.y, c235
    mad r2.xyw, c234.xyzz, r2.x, r5.xyzz
    mad r2.xyz, c236, r2.z, r2.xyww
    mad r5.xyz, v1, c237.z, c237.w
    mad r6, v2, c237.z, c237.w
    mad r6.xyz, v6, c237.z, r6
    add r6.xyz, r6, c237.w
    nrm r7.xyz, r6
    dp3 r1.w, r5, r7
    mad r5.xyz, r1.w, -r7, r5
    nrm r6.xyz, r5
    dp3 r5.x, r6, r3
    dp3 r5.y, r6, r1
    dp3 r5.z, r6, r4
    dp3 o1.x, r5, r2
    mul r5.xyz, r7.zxyw, r6.yzxw
    mad r5.xyz, r7.yzxw, r6.zxyw, -r5
    mul r5.xyz, r6.w, r5
    nrm r6.xyz, r5
    dp3 r5.x, r6, r3
    dp3 r3.x, r7, r3
    dp3 r5.y, r6, r1
    dp3 r3.y, r7, r1
    dp3 r3.z, r7, r4
    dp3 r5.z, r6, r4
    dp3 o1.y, r5, r2
    dp3 o1.z, r3, r2
    mov o0.xy, v7
    mul r1, r0.y, c1
    mad r1, c0, r0.x, r1
    mad r1, c2, r0.z, r1
    mad r0, c3, r0.w, r1
    mov r12, r0
    mov o3, r0
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o2, r12

// approximately 65 instruction slots used
 

