//
// Generated by Microsoft (R) HLSL Shader Compiler 9.19.949.1104
//
// Parameters:
//
//   float4 CameraPosition;
//   float4 CameraRight;
//   float4 CameraUp;
//   float4 lightzPosition;
//   float4x4 LocalToWorld;
//   float4x4 ViewProjectionMatrix;
//
//
// Registers:
//
//   Name                 Reg   Size
//   -------------------- ----- ----
//   ViewProjectionMatrix c0       4
//   CameraPosition       c4       1
//   LocalToWorld         c5       4
//   CameraRight          c9       1
//   CameraUp             c10      1
//   lightzPosition        c11      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c12, 0.159154937, 0.5, 6.28318548, -3.14159274
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_blendweight v2
    dcl_texcoord v3
    dcl_texcoord1 v4
    dcl_texcoord2 v5
    dcl_texcoord3 v6
    dcl_texcoord o0.xy
    dcl_texcoord1 o1
    dcl_texcoord2 o2
    dcl_texcoord3 o3.xy
    dcl_texcoord4 o4.xyz
    dcl_texcoord5 o5.xyz
    dcl_texcoord6 o6
    dcl_position o7
    mul r0.xy, v1.zwzw, v1
    add r0.zw, -c12.y, v3.xyxy
    mul r0.xy, r0, r0.zwzw
    mul r1, c6, v0.y
    mad r1, c5, v0.x, r1
    mad r1, c7, v0.z, r1
    mad r1, c8, v0.w, r1
    mad r0.z, v2.x, c12.x, c12.y
    frc r0.z, r0.z
    mad r0.z, r0.z, c12.z, c12.w
    sincos r2.xy, r0.z
    mul r3, r2.y, c9
    mad r3, -r2.x, c10, r3
    mad r1, r0.x, r3, r1
    mul r4, r2.x, c9
    mad r2, r2.y, c10, r4
    mad r0, r0.y, r2, r1
    mad r1.xyz, r0, -c4.w, c4
    dp3 o5.x, r3, r1
    dp3 o5.y, r2, r1
    mul r4.xyz, r3.zxyw, r2.yzxw
    mad r4.xyz, r3.yzxw, r2.zxyw, -r4
    nrm r5.xyz, r4
    dp3 o5.z, r5, r1
    add r1.xyz, -r0, c11
    dp3 o4.x, r3, r1
    dp3 o4.y, r2, r1
    dp3 o4.z, r5, r1
    mov o0.xy, v3
    mov o1, v4
    mov o2, v5
    mov o3.xy, v6
    mul r1, r0.y, c1
    mad r1, c0, r0.x, r1
    mad r1, c2, r0.z, r1
    mad r0, c3, r0.w, r1
    mov r12, r0
    mov o7, r0
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o6, r12

// approximately 47 instruction slots used
 

