//
// Generated by Microsoft (R) HLSL Shader Compiler 9.19.949.1104
//
// Parameters:
//
//   float4 SampleOffsets[2];
//   sampler2D SceneColorTexture;
//   float4 ScreenPositionScaleBias;
//   float4x4 ScreenToShadowMatrix;
//   sampler2D ShadowDepthTexture;
//
//
// Registers:
//
//   Name                    Reg   Size
//   ----------------------- ----- ----
//   ScreenPositionScaleBias c1       1
//   ScreenToShadowMatrix    c2       4
//   SampleOffsets           c6       2
//   SceneColorTexture       s0       1
//   ShadowDepthTexture      s1       1
//

    ps_3_0
    def c0, 0.999000013, 0, 1, 0.25
  def c200, 0.5, 0, 0.0625, 0
  dcl_2d s13
    dcl_texcoord v0.xyw
    dcl_2d s0
    dcl_2d s1
    rcp r0.x, v0.w
    mul r0.xy, r0.x, v0
    mad r0.zw, r0.xyxy, c1.xyxy, c1.xywz
    texld_pp r1, r0.zwzw, s0
    mul r0.xy, r0, r1.w
    mul r2, r0.y, c3
  texldl r16, c200.z, s13
  add r16.y, r1.w, -r16.y
  mul r16.x, r16.x, r16.y
  add r0.x, r0.x, -r16.x
    mad r0, c2, r0.x, r2
    mad r0, c4, r1.w, r0
    add r0, r0, c5
    min r1.x, r0.z, c0.x
    rcp r0.z, r0.w
    mad r1.yz, r0.xxyw, r0.z, c6.xxyw
    texld r2, r1.yzzw, s1
    mad r1.yz, r0.xxyw, r0.z, c6.xzww
    texld r3, r1.yzzw, s1
    mov r2.y, r3.x
    mad r1.yz, r0.xxyw, r0.z, c7.xxyw
    mad r0.xy, r0, r0.z, c7.zwzw
    texld r3, r1.yzzw, s1
    mov r2.z, r3.x
    texld r0, r0, s1
    mov r2.w, r0.x
    add r0, r1.x, -r2
    cmp r0, r0, c0.y, c0.z
    dp4_pp r0.x, r0, c0.w
    mul oC0, r0.x, r0.x

// approximately 26 instruction slots used (5 texture, 21 arithmetic)
 

