//
// Generated by Microsoft (R) HLSL Shader Compiler 9.19.949.1104
//
// Parameters:
//
//   float4 SampleOffsets[8];
//   sampler2D SceneColorTexture;
//   float4 ScreenPositionScaleBias;
//   float4x4 ScreenToShadowMatrix;
//   sampler2D ShadowDepthTexture;
//   float4 ShadowModulateColor;
//
//
// Registers:
//
//   Name                    Reg   Size
//   ----------------------- ----- ----
//   ShadowModulateColor     c0       1
//   ScreenPositionScaleBias c1       1
//   SampleOffsets           c2       8
//   ScreenToShadowMatrix    c10      4
//   SceneColorTexture       s0       1
//   ShadowDepthTexture      s1       1
//

    ps_3_0
    def c14, 0.999000013, 0, 1, 0.0625
  def c200, 0.5, 0, 0.0625, 0
  dcl_2d s13
    dcl_texcoord v0.xyw
    dcl_2d s0
    dcl_2d s1
    rcp r0.x, v0.w
    mul r0.xy, r0.x, v0
    mad r0.zw, r0.xyxy, c1.xyxy, c1.xywz
    texld_pp r1, r0.zwzw, s0
    mul r0.xy, r0, r1.w
    mul r2, r0.y, c11
  texldl r16, c200.z, s13
  add r16.y, r1.w, -r16.y
  mul r16.x, r16.x, r16.y
  add r0.x, r0.x, -r16.x
    mad r0, c10, r0.x, r2
    mad r0, c12, r1.w, r0
    add r0, r0, c13
    min r1.x, r0.z, c14.x
    rcp r0.z, r0.w
    mad r1.yz, r0.xxyw, r0.z, c2.xxyw
    texld r2, r1.yzzw, s1
    mad r1.yz, r0.xxyw, r0.z, c2.xzww
    texld r3, r1.yzzw, s1
    mov r2.y, r3.x
    mad r1.yz, r0.xxyw, r0.z, c3.xxyw
    texld r3, r1.yzzw, s1
    mov r2.z, r3.x
    mad r1.yz, r0.xxyw, r0.z, c3.xzww
    texld r3, r1.yzzw, s1
    mov r2.w, r3.x
    add r2, r1.x, -r2
    cmp r2, r2, c14.y, c14.z
    dp4_pp r0.w, r2, c14.w
    mad r1.yz, r0.xxyw, r0.z, c4.xxyw
    texld r2, r1.yzzw, s1
    mad r1.yz, r0.xxyw, r0.z, c4.xzww
    texld r3, r1.yzzw, s1
    mov r2.y, r3.x
    mad r1.yz, r0.xxyw, r0.z, c5.xxyw
    texld r3, r1.yzzw, s1
    mov r2.z, r3.x
    mad r1.yz, r0.xxyw, r0.z, c5.xzww
    texld r3, r1.yzzw, s1
    mov r2.w, r3.x
    add r2, r1.x, -r2
    cmp r2, r2, c14.y, c14.z
    dp4_pp r1.y, r2, c14.w
    add_pp r0.w, r0.w, r1.y
    mad r1.yz, r0.xxyw, r0.z, c6.xxyw
    texld r2, r1.yzzw, s1
    mad r1.yz, r0.xxyw, r0.z, c6.xzww
    texld r3, r1.yzzw, s1
    mov r2.y, r3.x
    mad r1.yz, r0.xxyw, r0.z, c7.xxyw
    texld r3, r1.yzzw, s1
    mov r2.z, r3.x
    mad r1.yz, r0.xxyw, r0.z, c7.xzww
    texld r3, r1.yzzw, s1
    mov r2.w, r3.x
    add r2, r1.x, -r2
    cmp r2, r2, c14.y, c14.z
    dp4_pp r1.y, r2, c14.w
    add_pp r0.w, r0.w, r1.y
    mad r1.yz, r0.xxyw, r0.z, c8.xxyw
    texld r2, r1.yzzw, s1
    mad r1.yz, r0.xxyw, r0.z, c8.xzww
    texld r3, r1.yzzw, s1
    mov r2.y, r3.x
    mad r1.yz, r0.xxyw, r0.z, c9.xxyw
    mad r0.xy, r0, r0.z, c9.zwzw
    texld r3, r1.yzzw, s1
    mov r2.z, r3.x
    texld r3, r0, s1
    mov r2.w, r3.x
    add r1, r1.x, -r2
    cmp r1, r1, c14.y, c14.z
    dp4_pp r0.x, r1, c14.w
    add_pp r0.x, r0.w, r0.x
    mul r0.x, r0.x, r0.x
    mov r0.z, c14.z
    add r1, r0.z, -c0
    mad oC0, r0.x, r1, c0

// approximately 74 instruction slots used (17 texture, 57 arithmetic)
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