//
// Generated by Microsoft (R) HLSL Shader Compiler 9.19.949.1104
//
// Parameters:
//
//   float4 EdgeSampleOffsets[2];
//   float3 FalloffParameters;
//   float2 InvRandomAngleTextureSize;
//   float4 LightPosition;
//   sampler2D RandomAngleTexture;
//   float4 RefiningSampleOffsets[4];
//   sampler2D SceneColorTexture;
//   float4 ScreenPositionScaleBias;
//   float4x4 ScreenToShadowMatrix;
//   float4x4 ScreenToWorld;
//   sampler2D ShadowDepthTexture;
//   float4 ShadowModulateColor;
//   float2 SpotAngles;
//   float3 SpotDirection;
//
//
// Registers:
//
//   Name                      Reg   Size
//   ------------------------- ----- ----
//   InvRandomAngleTextureSize c0       1
//   ScreenPositionScaleBias   c1       1
//   ScreenToShadowMatrix      c2       4
//   RefiningSampleOffsets     c6       4
//   ScreenToWorld             c10      4
//   EdgeSampleOffsets         c14      2
//   ShadowModulateColor       c16      1
//   LightPosition             c17      1
//   FalloffParameters         c18      1
//   SpotDirection             c19      1
//   SpotAngles                c20      1
//   SceneColorTexture         s0       1
//   ShadowDepthTexture        s1       1
//   RandomAngleTexture        s2       1
//

    ps_3_0
    def c21, 0.999000013, 1, 0.5, -2
    def c22, 0.25, 9.99999975e-005, -0.999899983, 0.125
    def c23, 1, -1, 0, 0.25
    def c24, 0.699999988, 0, 0, 0
  def c200, 0.5, 0, 0.0625, 0
  dcl_2d s13
    dcl_texcoord v0.xyw
    dcl_2d s0
    dcl_2d s1
    dcl_2d s2
    rcp r0.x, v0.w
    mul r0.yz, r0.x, v0.xxyw
    mad r1.xy, r0.yzzw, c1, c1.wzzw
    texld_pp r1, r1, s0
    mul r0.yz, r0, r1.w
    mul r2, r0.z, c3
  texldl r16, c200.z, s13
  add r16.y, r1.w, -r16.y
  mul r16.x, r16.x, r16.y
  add r0.y, r0.y, -r16.x
    mad r2, c2, r0.y, r2
    mad r2, c4, r1.w, r2
    add r2, r2, c5
    rcp r0.w, r2.w
    mul r3, r2.xyxy, r0.w
    min r4.z, r2.z, c21.x
    mad r1.xy, v0, r0.x, c21.y
    mul r1.xy, r1, c0
    mul r1.xy, r1, c21.z
    texld r5, r1, s2
    mad_pp r5, r5.yxyx, -c21.w, -c21.y
    mul_pp r6, r5.wzwz, c23.xyxy
    mad r7, r6, c14.xxzz, r3
    mad_pp r7, r5, c14.yyww, r7
    mul r4.xyw, r7.xyzx, c23.xxzz
    texldl_pp r8, r4, s1
    mul r4.xyw, r7.zwzx, c23.xxzz
    texldl_pp r7, r4, s1
    add_pp r0.x, r8.x, r7.x
    mad r3, r6, c15.xxzz, r3
    mad_pp r3, r5, c15.yyww, r3
    mov_pp r4.xy, r3
    texldl_pp r5, r4, s1
    add_pp r0.x, r0.x, r5.x
    mov_pp r4.xy, r3.zwzw
    texldl_pp r3, r4, s1
    add_pp r0.x, r0.x, r3.x
    mul_pp r1.x, r0.x, c23.w
    mad r1.y, r0.x, -c22.x, c22.y
    cmp r1.y, r1.y, c23.z, c23.x
    mad r0.x, r0.x, c22.x, c22.z
    cmp r0.x, r0.x, c23.z, c23.x
    mul r0.x, r1.y, r0.x
    if_ne r0.x, -r0.x
      mad_pp r3, r2.xyxy, r0.w, c6
      mov_pp r4.xy, r3
      texldl_pp r5, r4, s1
      mov_pp r4.xy, r3.zwzw
      texldl_pp r3, r4, s1
      add_pp r0.x, r5.x, r3.x
      mad_pp r3, r2.xyxy, r0.w, c7
      mov_pp r4.xy, r3
      texldl_pp r5, r4, s1
      add_pp r0.x, r0.x, r5.x
      mov_pp r4.xy, r3.zwzw
      texldl_pp r3, r4, s1
      add_pp r0.x, r0.x, r3.x
      mad_pp r3, r2.xyxy, r0.w, c8
      mov_pp r4.xy, r3
      texldl_pp r5, r4, s1
      add_pp r0.x, r0.x, r5.x
      mov_pp r4.xy, r3.zwzw
      texldl_pp r3, r4, s1
      add_pp r0.x, r0.x, r3.x
      mad_pp r2, r2.xyxy, r0.w, c9
      mov_pp r4.xy, r2
      texldl_pp r3, r4, s1
      add_pp r0.x, r0.x, r3.x
      mov_pp r4.xy, r2.zwzw
      texldl_pp r2, r4, s1
      add_pp r0.x, r0.x, r2.x
      mad_pp r0.x, r0.x, c22.w, -r1.x
      mad_pp r1.x, r0.x, c24.x, r1.x
    endif
    mul r0.xzw, r0.z, c11.xyyz
    mad r0.xyz, c10, r0.y, r0.xzww
    mad r0.xyz, c12, r1.w, r0
    add r0.xyz, r0, c13
    add r0.xyz, -r0, c17
    mul r0.xyz, r0, c17.w
    dp3 r0.w, r0, r0
    rsq r0.w, r0.w
    rcp r1.y, r0.w
    mad r1.y, r1.y, c18.y, c18.z
    max r2.x, r1.y, c23.z
    mad_sat r1.y, r2.x, -r2.x, c21.y
    max r2.x, r1.y, c22.y
    pow_pp r1.y, r2.x, c18.x
    mul r0.xyz, r0, r0.w
    dp3 r0.x, r0, -c19
    add r0.x, r0.x, -c20.x
    mul_sat r0.x, r0.x, c20.y
    mul r0.x, r0.x, r0.x
    mul_pp r0.x, r1.y, r0.x
    mov r0.y, c21.y
    add r2, -r0.y, c16
    mad_pp r0, r0.x, r2, c21.y
    mul_pp r1.y, r1.x, r1.x
    mul_pp r1.x, r1.x, r1.y
    add_pp r2, -r0, c21.y
    mad_pp oC0, r1.x, r2, r0

// approximately 113 instruction slots used (26 texture, 87 arithmetic)
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