//
// Generated by Microsoft (R) HLSL Shader Compiler 9.19.949.1104
//
// Parameters:
//
//   float3 FalloffParameters;
//   float4 LightPosition;
//   float4 SampleOffsets[2];
//   sampler2D SceneColorTexture;
//   float4 ScreenPositionScaleBias;
//   float4x4 ScreenToShadowMatrix;
//   float4x4 ScreenToWorld;
//   sampler2D ShadowDepthTexture;
//   float4 ShadowModulateColor;
//
//
// Registers:
//
//   Name                    Reg   Size
//   ----------------------- ----- ----
//   ShadowModulateColor     c0       1
//   ScreenPositionScaleBias c1       1
//   ScreenToWorld           c2       4
//   ScreenToShadowMatrix    c6       4
//   SampleOffsets           c10      2
//   LightPosition           c12      1
//   FalloffParameters       c13      1
//   SceneColorTexture       s0       1
//   ShadowDepthTexture      s1       1
//

    ps_3_0
    def c14, 0.999000013, 1, 0, 0.25
    def c15, 9.99999975e-005, 0, 0, 0
  def c200, 0.5, 0, 0.0625, 0
  dcl_2d s13
    dcl_texcoord v0.xyw
    dcl_2d s0
    dcl_2d s1
    rcp r0.x, v0.w
    mul r0.xy, r0.x, v0
    mad r0.zw, r0.xyxy, c1.xyxy, c1.xywz
    texld_pp r1, r0.zwzw, s0
    mul r0.xy, r0, r1.w
    mul r2, r0.y, c7
  texldl r16, c200.z, s13
  add r16.y, r1.w, -r16.y
  mul r16.x, r16.x, r16.y
  add r0.x, r0.x, -r16.x
    mad r2, c6, r0.x, r2
    mad r2, c8, r1.w, r2
    add r2, r2, c9
    rcp r0.z, r2.w
    mad_pp r3, r2.xyxy, r0.z, c10
    mad_pp r4, r2.xyxy, r0.z, c11.zwxy
    min r5.z, r2.z, c14.x
    mad r5.xyw, r3.xyzx, c14.yyzz, c14.zzzy
    mad r2.xyw, r3.zwzx, c14.yyzz, c14.zzzy
    texldp_pp r3, r5, s1
    mov r2.z, r5.z
    texldp_pp r5, r2, s1
    add_pp r0.z, r3.x, r5.x
    mov_pp r2.xy, r4.zwzw
    texldp_pp r3, r2, s1
    mov r4.zw, r2
    add_pp r0.z, r0.z, r3.x
    texldp_pp r2, r4, s1
    add_pp r0.z, r0.z, r2.x
    mul_pp r0.z, r0.z, c14.w
    mul r0.z, r0.z, r0.z
    mul r1.xyz, r0.y, c3
    mad r0.xyw, c2.xyzz, r0.x, r1.xyzz
    mad r0.xyw, c4.xyzz, r1.w, r0
    add r0.xyw, r0, c5.xyzz
    add r0.xyw, -r0, c12.xyzz
    mul r0.xyw, r0, c12.w
    dp3 r0.x, r0.xyww, r0.xyww
    rsq r0.x, r0.x
    rcp r0.x, r0.x
    mad r0.x, r0.x, c13.y, c13.z
    max r1.x, r0.x, c14.z
    mad_sat r0.x, r1.x, -r1.x, c14.y
    max r1.x, r0.x, c15.x
    pow_pp r0.x, r1.x, c13.x
    mov r0.y, c14.y
    add r1, -r0.y, c0
    mad r1, r0.x, r1, c14.y
    add r2, -r1, c14.y
    mad oC0, r0.z, r2, r1

// approximately 48 instruction slots used (5 texture, 43 arithmetic)
 

