//
// Generated by Microsoft (R) HLSL Shader Compiler 9.19.949.1104
//
// Parameters:
//
//   float4 EdgeSampleOffsets[2];
//   float3 FalloffParameters;
//   float2 InvRandomAngleTextureSize;
//   float4 LightPosition;
//   sampler2D RandomAngleTexture;
//   float4 RefiningSampleOffsets[6];
//   sampler2D SceneColorTexture;
//   float4 ScreenPositionScaleBias;
//   float4x4 ScreenToShadowMatrix;
//   float4x4 ScreenToWorld;
//   sampler2D ShadowDepthTexture;
//   float4 ShadowModulateColor;
//
//
// Registers:
//
//   Name                      Reg   Size
//   ------------------------- ----- ----
//   InvRandomAngleTextureSize c0       1
//   ScreenPositionScaleBias   c1       1
//   RefiningSampleOffsets     c2       6
//   ScreenToShadowMatrix      c8       4
//   ScreenToWorld             c12      4
//   EdgeSampleOffsets         c16      2
//   ShadowModulateColor       c18      1
//   LightPosition             c19      1
//   FalloffParameters         c20      1
//   SceneColorTexture         s0       1
//   ShadowDepthTexture        s1       1
//   RandomAngleTexture        s2       1
//

    ps_3_0
    def c21, 0.999000013, 1, 0.5, -2
    def c22, 1, -1, 0, 0.25
    def c23, 9.99999975e-005, -0.999899983, 0.0833333358, 0.699999988
  def c200, 0.5, 0, 0.0625, 0
  dcl_2d s13
    dcl_texcoord v0.xyw
    dcl_2d s0
    dcl_2d s1
    dcl_2d s2
    rcp r0.x, v0.w
    mul r0.yz, r0.x, v0.xxyw
    mad r1.xy, r0.yzzw, c1, c1.wzzw
    texld_pp r1, r1, s0
    mul r0.yz, r0, r1.w
    mul r2, r0.z, c9
  texldl r16, c200.z, s13
  add r16.y, r1.w, -r16.y
  mul r16.x, r16.x, r16.y
  add r0.y, r0.y, -r16.x
    mad r2, c8, r0.y, r2
    mad r2, c10, r1.w, r2
    add r2, r2, c11
    rcp r0.w, r2.w
    mul r3, r2.xyxy, r0.w
    min r1.x, r2.z, c21.x
    mad r1.yz, v0.xxyw, r0.x, c21.y
    mul r1.yz, r1, c0.xxyw
    mul r1.yz, r1, c21.z
    texld r4, r1.yzzw, s2
    mad_pp r4, r4.yxyx, -c21.w, -c21.y
    mul_pp r5, r4.wzwz, c22.xyxy
    mad r6, r5, c16.xxzz, r3
    mad_pp r6, r4, c16.yyww, r6
    texld r7, r6, s1
    texld r6, r6.zwzw, s1
    mov r7.y, r6.x
    add r1.yz, r1.x, -r7.xxyw
    cmp r1.yz, r1, c22.z, c22.x
    mad r3, r5, c17.xxzz, r3
    mad_pp r3, r4, c17.yyww, r3
    texld r4, r3, s1
    texld r3, r3.zwzw, s1
    mov r4.y, r3.x
    add r2.zw, r1.x, -r4.xyxy
    cmp r2.zw, r2, c22.z, c22.x
    dp2add_pp r0.x, r2.zwzw, c22.w, c22.z
    dp2add_pp r0.x, r1.yzzw, c22.w, r0.x
    add r1.y, -r0.x, c23.x
    cmp r1.y, r1.y, c22.z, c22.x
    add r1.z, r0.x, c23.y
    cmp r1.z, r1.z, c22.z, c22.x
    mul r1.y, r1.y, r1.z
    if_ne r1.y, -r1.y
      mad_pp r3, r2.xyxy, r0.w, c2
      mul r4, r3.xyxx, c22.xxzz
      texldl r4, r4, s1
      mul r3, r3.zwxx, c22.xxzz
      texldl r3, r3, s1
      mad_pp r5, r2.xyxy, r0.w, c3
      mul r6, r5.xyxx, c22.xxzz
      texldl r6, r6, s1
      mul r5, r5.zwxx, c22.xxzz
      texldl r5, r5, s1
      mov r4.y, r3.x
      mov r4.z, r6.x
      mov r4.w, r5.x
      add r3, r1.x, -r4
      cmp r3, r3, c22.z, c22.x
      dp4_pp r1.y, r3, c23.z
      mad_pp r3, r2.xyxy, r0.w, c4
      mul r4, r3.xyxx, c22.xxzz
      texldl r4, r4, s1
      mul r3, r3.zwxx, c22.xxzz
      texldl r3, r3, s1
      mad_pp r5, r2.xyxy, r0.w, c5
      mul r6, r5.xyxx, c22.xxzz
      texldl r6, r6, s1
      mul r5, r5.zwxx, c22.xxzz
      texldl r5, r5, s1
      mov r4.y, r3.x
      mov r4.z, r6.x
      mov r4.w, r5.x
      add r3, r1.x, -r4
      cmp r3, r3, c22.z, c22.x
      dp4_pp r1.z, r3, c23.z
      add_pp r1.y, r1.y, r1.z
      mad_pp r3, r2.xyxy, r0.w, c6
      mul r4, r3.xyxx, c22.xxzz
      texldl r4, r4, s1
      mul r3, r3.zwxx, c22.xxzz
      texldl r3, r3, s1
      mad_pp r2, r2.xyxy, r0.w, c7
      mul r5, r2.xyxx, c22.xxzz
      texldl r5, r5, s1
      mul r2, r2.zwxx, c22.xxzz
      texldl r2, r2, s1
      mov r4.y, r3.x
      mov r4.z, r5.x
      mov r4.w, r2.x
      add r2, r1.x, -r4
      cmp r2, r2, c22.z, c22.x
      dp4_pp r0.w, r2, c23.z
      add_pp r0.w, r1.y, r0.w
      lrp_pp r1.x, c23.w, r0.w, r0.x
      mov_pp r0.x, r1.x
    endif
    mul r1.xyz, r0.z, c13
    mad r0.yzw, c12.xxyz, r0.y, r1.xxyz
    mad r0.yzw, c14.xxyz, r1.w, r0
    add r0.yzw, r0, c15.xxyz
    add r0.yzw, -r0, c19.xxyz
    mul r0.yzw, r0, c19.w
    dp3 r0.y, r0.yzww, r0.yzww
    rsq r0.y, r0.y
    rcp r0.y, r0.y
    mad r0.y, r0.y, c20.y, c20.z
    max r1.x, r0.y, c22.z
    mad_sat r0.y, r1.x, -r1.x, c21.y
    max r1.x, r0.y, c23.x
    pow_pp r0.y, r1.x, c20.x
    mov r1.y, c21.y
    add r1, -r1.y, c18
    mad_pp r1, r0.y, r1, c21.y
    mul_pp r0.y, r0.x, r0.x
    mul_pp r0.x, r0.x, r0.y
    add_pp r2, -r1, c21.y
    mad_pp oC0, r0.x, r2, r1

// approximately 132 instruction slots used (30 texture, 102 arithmetic)
 

